6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
IS_SCENARIO_OCCUPIED TASK 0x788756D7…
PED_HAS_USE_SCENARIO_TASK TASK 0x295E3CCE…
PLAY_ANIM_ON_RUNNING_SCENARIO TASK 0x74804046…
DOES_SCENARIO_GROUP_EXIST TASK 0xF9034C13…
IS_SCENARIO_GROUP_ENABLED TASK 0x367A09DE…
SET_SCENARIO_GROUP_ENABLED TASK 0x02C8E5B4…
RESET_SCENARIO_GROUPS_ENABLED TASK 0xDD902D03…
SET_EXCLUSIVE_SCENARIO_GROUP TASK 0x535E97E1…
RESET_EXCLUSIVE_SCENARIO_GROUP TASK 0x4202BBCB…
IS_SCENARIO_TYPE_ENABLED TASK 0x3A815DB3…
SET_SCENARIO_TYPE_ENABLED TASK 0xEB47EC4E…
RESET_SCENARIO_TYPES_ENABLED TASK 0x0D40EE2A…
IS_PED_ACTIVE_IN_SCENARIO TASK 0xAA135F94…
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO TASK 0x621C6E47…
SET_PED_CAN_PLAY_AMBIENT_IDLES TASK 0x8FD89A62…
TASK_COMBAT_HATED_TARGETS_IN_AREA TASK 0x4CF5F55D…
TASK_COMBAT_HATED_TARGETS_AROUND_PED TASK 0x7BF835BB…
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED TASK 0x2BBA30B8…
TASK_THROW_PROJECTILE TASK 0x7285951D…
TASK_SWAP_WEAPON TASK 0xA21C5125…
TASK_RELOAD_WEAPON TASK 0x62D2916F…
IS_PED_GETTING_UP TASK 0x2A74E1D5…
TASK_WRITHE TASK 0xCDDC2B77…
IS_PED_IN_WRITHE TASK 0xDEB6D521…
OPEN_PATROL_ROUTE TASK 0xA36BFB5E…
CLOSE_PATROL_ROUTE TASK 0xB043ECA8…
ADD_PATROL_ROUTE_NODE TASK 0x8EDF9501…
ADD_PATROL_ROUTE_LINK TASK 0x23083260…
CREATE_PATROL_ROUTE TASK 0xAF8A443C…
DELETE_PATROL_ROUTE TASK 0x7767DD9D…
GET_PATROL_TASK_INFO TASK 0x52F734CE…
TASK_PATROL TASK 0xBDA5DF49…
TASK_STAY_IN_COVER TASK 0xE5DA8615…
ADD_VEHICLE_SUBTASK_ATTACK_COORD TASK 0x5CF0D8F9…
ADD_VEHICLE_SUBTASK_ATTACK_PED TASK 0x85F462BA…
TASK_VEHICLE_SHOOT_AT_PED TASK 0x10AB107B…
TASK_VEHICLE_AIM_AT_PED TASK 0xE4188559…
TASK_VEHICLE_SHOOT_AT_COORD TASK 0x5190796E…
TASK_VEHICLE_AIM_AT_COORD TASK 0x447C1E9E…
TASK_VEHICLE_GOTO_NAVMESH TASK 0x195AEEB1…
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD TASK 0x11315AB3…
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY TASK 0xB2A16444…
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD TASK 0xA5554780…
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD TASK 0x04701832…
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY TASK 0x97465886…
SET_HIGH_FALL_TASK TASK 0x8C825BDC…
REQUEST_WAYPOINT_RECORDING TASK 0x9EEFB62E…
GET_IS_WAYPOINT_RECORDING_LOADED TASK 0xCB4E8BE8…
REMOVE_WAYPOINT_RECORDING TASK 0xFF1B8B4A…
WAYPOINT_RECORDING_GET_NUM_POINTS TASK 0x5343532C…
TASK
IS_SCENARIO_OCCUPIED
TASK::IS_SCENARIO_OCCUPIED(float x, float y, float z, float maxRange, BOOL onlyUsersActuallyAtScenario)
0x788756D73AC2E07C 📋
📝 Parameters 5
Quick Fill: 💡 Leave empty to use type-hinted values
float x
(float)
float y
(float)
float z
(float)
float maxRange
(float)
BOOL onlyUsersActuallyAtScenario
(bool)
↩️ Return Value
BOOL — Boolean (true/false)
ℹ️ Metadata
Build: 323

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TASK::IS_SCENARIO_OCCUPIED(float x, float y, float z, float maxRange, BOOL onlyUsersActuallyAtScenario)