📋 Natives
6,701 total
HAS_PED_BEEN_DAMAGED_BY_WEAPON
WEAPON
0x2D343D22…
CLEAR_PED_LAST_WEAPON_DAMAGE
WEAPON
0x0E98F88A…
HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON
WEAPON
0x131D4013…
CLEAR_ENTITY_LAST_WEAPON_DAMAGE
WEAPON
0xAC678E40…
SET_PED_DROPS_WEAPON
WEAPON
0x6B7513D9…
SET_PED_DROPS_INVENTORY_WEAPON
WEAPON
0x208A1888…
GET_MAX_AMMO_IN_CLIP
WEAPON
0xA38DCFFC…
_GET_TIME_BEFORE_VEHICLE_WEAPON_RELOAD_FINISHES
WEAPON
0xC8C6F4B1…
_HAS_WEAPON_RELOADING_IN_VEHICLE
WEAPON
0x8062F071…
_GET_VEHICLE_WEAPON_RELOAD_TIME
WEAPON
0xD0AD348F…
_GET_AMMO_IN_VEHICLE_WEAPON_CLIP
WEAPON
0x2857938C…
GET_AMMO_IN_CLIP
WEAPON
0x2E120224…
_SET_AMMO_IN_VEHICLE_WEAPON_CLIP
WEAPON
0x87390672…
SET_AMMO_IN_CLIP
WEAPON
0xDCD2A934…
GET_MAX_AMMO
WEAPON
0xDC16122C…
GET_MAX_AMMO_BY_TYPE
WEAPON
0x585847C5…
ADD_PED_AMMO_BY_TYPE
WEAPON
0x2472622C…
SET_PED_AMMO_BY_TYPE
WEAPON
0x5FD1E1F0…
GET_PED_AMMO_BY_TYPE
WEAPON
0x39D22031…
SET_PED_AMMO_TO_DROP
WEAPON
0xA4EFEF94…
SET_PICKUP_AMMO_AMOUNT_SCALER
WEAPON
0xE620FD35…
GET_PED_AMMO_TYPE_FROM_WEAPON
WEAPON
0x7FEAD38B…
GET_PED_ORIGINAL_AMMO_TYPE_FROM_WEAPON
WEAPON
0xF489B44D…
GET_PED_LAST_WEAPON_IMPACT_COORD
WEAPON
0x6C4D0409…
SET_PED_GADGET
WEAPON
0xD0D7B1E6…
GET_IS_PED_GADGET_EQUIPPED
WEAPON
0xF7313320…
GET_SELECTED_PED_WEAPON
WEAPON
0x0A6DB496…
EXPLODE_PROJECTILES
WEAPON
0xFC4BD125…
REMOVE_ALL_PROJECTILES_OF_TYPE
WEAPON
0xFC52E0F3…
GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON
WEAPON
0x840F03E9…
GET_MAX_RANGE_OF_CURRENT_PED_WEAPON
WEAPON
0x814C9D19…
HAS_VEHICLE_GOT_PROJECTILE_ATTACHED
WEAPON
0x717C8481…
GIVE_WEAPON_COMPONENT_TO_PED
WEAPON
0xD966D51A…
REMOVE_WEAPON_COMPONENT_FROM_PED
WEAPON
0x1E8BE90C…
HAS_PED_GOT_WEAPON_COMPONENT
WEAPON
0xC5932124…
IS_PED_WEAPON_COMPONENT_ACTIVE
WEAPON
0x0D78DE05…
REFILL_AMMO_INSTANTLY
WEAPON
0x8C0D57EA…
MAKE_PED_RELOAD
WEAPON
0x20AE33F3…
_TRIGGER_VEHICLE_WEAPON_RELOAD
WEAPON
0x5B1513F2…
REQUEST_WEAPON_ASSET
WEAPON
0x5443438F…
HAS_WEAPON_ASSET_LOADED
WEAPON
0x36E35327…
REMOVE_WEAPON_ASSET
WEAPON
0xAA08EF13…
HAS_PED_GOT_WEAPON_MANAGER
WEAPON
0xDB7CCCD1…
CREATE_WEAPON_OBJECT
WEAPON
0x9541D3CF…
GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT
WEAPON
0x33E17943…
REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT
WEAPON
0xF7D82B0D…
HAS_WEAPON_GOT_WEAPON_COMPONENT
WEAPON
0x76A18844…
GIVE_WEAPON_OBJECT_TO_PED
WEAPON
0xB1FA6137…
DOES_WEAPON_TAKE_WEAPON_COMPONENT
WEAPON
0x5CEE3DF5…
GET_WEAPON_OBJECT_FROM_PED
WEAPON
0xCAE1DC9A…
WEAPON
HAS_PED_BEEN_DAMAGED_BY_WEAPON
WEAPON::HAS_PED_BEEN_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash, int weaponType)
0x2D343D2219CD027A 📋
📝 Parameters
3
Ped
ped
(integer)
Hash
weaponHash
(integer)
int
weaponType
(integer)
↩️ Return Value
BOOL
— Boolean (true/false)
💬 Comment
ℹ️ Metadata
Build:
323
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
WEAPON::HAS_PED_BEEN_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash, int weaponType)
If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0
If you want to define any melee weapon, second parameter=0, third parameter=1.
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.
Full list of weapons by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json