6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
HAS_PED_BEEN_DAMAGED_BY_WEAPON WEAPON 0x2D343D22…
CLEAR_PED_LAST_WEAPON_DAMAGE WEAPON 0x0E98F88A…
HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON WEAPON 0x131D4013…
CLEAR_ENTITY_LAST_WEAPON_DAMAGE WEAPON 0xAC678E40…
SET_PED_DROPS_WEAPON WEAPON 0x6B7513D9…
SET_PED_DROPS_INVENTORY_WEAPON WEAPON 0x208A1888…
GET_MAX_AMMO_IN_CLIP WEAPON 0xA38DCFFC…
_GET_TIME_BEFORE_VEHICLE_WEAPON_RELOAD_FINISHES WEAPON 0xC8C6F4B1…
_HAS_WEAPON_RELOADING_IN_VEHICLE WEAPON 0x8062F071…
_GET_VEHICLE_WEAPON_RELOAD_TIME WEAPON 0xD0AD348F…
_GET_AMMO_IN_VEHICLE_WEAPON_CLIP WEAPON 0x2857938C…
GET_AMMO_IN_CLIP WEAPON 0x2E120224…
_SET_AMMO_IN_VEHICLE_WEAPON_CLIP WEAPON 0x87390672…
SET_AMMO_IN_CLIP WEAPON 0xDCD2A934…
GET_MAX_AMMO WEAPON 0xDC16122C…
GET_MAX_AMMO_BY_TYPE WEAPON 0x585847C5…
ADD_PED_AMMO_BY_TYPE WEAPON 0x2472622C…
SET_PED_AMMO_BY_TYPE WEAPON 0x5FD1E1F0…
GET_PED_AMMO_BY_TYPE WEAPON 0x39D22031…
SET_PED_AMMO_TO_DROP WEAPON 0xA4EFEF94…
SET_PICKUP_AMMO_AMOUNT_SCALER WEAPON 0xE620FD35…
GET_PED_AMMO_TYPE_FROM_WEAPON WEAPON 0x7FEAD38B…
GET_PED_ORIGINAL_AMMO_TYPE_FROM_WEAPON WEAPON 0xF489B44D…
GET_PED_LAST_WEAPON_IMPACT_COORD WEAPON 0x6C4D0409…
SET_PED_GADGET WEAPON 0xD0D7B1E6…
GET_IS_PED_GADGET_EQUIPPED WEAPON 0xF7313320…
GET_SELECTED_PED_WEAPON WEAPON 0x0A6DB496…
EXPLODE_PROJECTILES WEAPON 0xFC4BD125…
REMOVE_ALL_PROJECTILES_OF_TYPE WEAPON 0xFC52E0F3…
GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON WEAPON 0x840F03E9…
GET_MAX_RANGE_OF_CURRENT_PED_WEAPON WEAPON 0x814C9D19…
HAS_VEHICLE_GOT_PROJECTILE_ATTACHED WEAPON 0x717C8481…
GIVE_WEAPON_COMPONENT_TO_PED WEAPON 0xD966D51A…
REMOVE_WEAPON_COMPONENT_FROM_PED WEAPON 0x1E8BE90C…
HAS_PED_GOT_WEAPON_COMPONENT WEAPON 0xC5932124…
IS_PED_WEAPON_COMPONENT_ACTIVE WEAPON 0x0D78DE05…
REFILL_AMMO_INSTANTLY WEAPON 0x8C0D57EA…
MAKE_PED_RELOAD WEAPON 0x20AE33F3…
_TRIGGER_VEHICLE_WEAPON_RELOAD WEAPON 0x5B1513F2…
REQUEST_WEAPON_ASSET WEAPON 0x5443438F…
HAS_WEAPON_ASSET_LOADED WEAPON 0x36E35327…
REMOVE_WEAPON_ASSET WEAPON 0xAA08EF13…
HAS_PED_GOT_WEAPON_MANAGER WEAPON 0xDB7CCCD1…
CREATE_WEAPON_OBJECT WEAPON 0x9541D3CF…
GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT WEAPON 0x33E17943…
REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT WEAPON 0xF7D82B0D…
HAS_WEAPON_GOT_WEAPON_COMPONENT WEAPON 0x76A18844…
GIVE_WEAPON_OBJECT_TO_PED WEAPON 0xB1FA6137…
DOES_WEAPON_TAKE_WEAPON_COMPONENT WEAPON 0x5CEE3DF5…
GET_WEAPON_OBJECT_FROM_PED WEAPON 0xCAE1DC9A…
WEAPON
HAS_PED_BEEN_DAMAGED_BY_WEAPON
WEAPON::HAS_PED_BEEN_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash, int weaponType)
0x2D343D2219CD027A 📋
📝 Parameters 3
Quick Fill: 💡 Leave empty to use type-hinted values
Ped ped
(integer)
Hash weaponHash
(integer)
int weaponType
(integer)
↩️ Return Value
BOOL — Boolean (true/false)
💬 Comment
It determines what weapons caused damage:

If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0
If you want to define any melee weapon, second parameter=0, third parameter=1.
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.
Full list of weapons by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json
ℹ️ Metadata
Build: 323

Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))

WEAPON::HAS_PED_BEEN_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash, int weaponType)