6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
GIVE_LOADOUT_TO_PED WEAPON 0x68F8BE6A…
SET_PED_WEAPON_TINT_INDEX WEAPON 0x50969B9B…
GET_PED_WEAPON_TINT_INDEX WEAPON 0x2B9EEDC0…
SET_WEAPON_OBJECT_TINT_INDEX WEAPON 0xF8275890…
GET_WEAPON_OBJECT_TINT_INDEX WEAPON 0xCD183314…
GET_WEAPON_TINT_COUNT WEAPON 0x5DCF6C5C…
SET_PED_WEAPON_COMPONENT_TINT_INDEX WEAPON 0x9FE56338…
GET_PED_WEAPON_COMPONENT_TINT_INDEX WEAPON 0xF0A60040…
SET_WEAPON_OBJECT_COMPONENT_TINT_INDEX WEAPON 0x5DA825A8…
GET_WEAPON_OBJECT_COMPONENT_TINT_INDEX WEAPON 0xB3EA4FEA…
GET_PED_WEAPON_CAMO_INDEX WEAPON 0xA2C9AC24…
SET_WEAPON_OBJECT_CAMO_INDEX WEAPON 0x977CA989…
GET_WEAPON_HUD_STATS WEAPON 0xD92C739E…
GET_WEAPON_COMPONENT_HUD_STATS WEAPON 0xB3CAF387…
GET_WEAPON_DAMAGE WEAPON 0x3133B907…
GET_WEAPON_CLIP_SIZE WEAPON 0x583BE370…
GET_WEAPON_TIME_BETWEEN_SHOTS WEAPON 0x065D2AAC…
SET_PED_CHANCE_OF_FIRING_BLANKS WEAPON 0x83786272…
SET_PED_SHOOT_ORDNANCE_WEAPON WEAPON 0xB4C8D77C…
REQUEST_WEAPON_HIGH_DETAIL_MODEL WEAPON 0x48164DBB…
_SET_WEAPON_PED_DAMAGE_MODIFIER WEAPON 0x10919227…
SET_WEAPON_DAMAGE_MODIFIER WEAPON 0x4757F00B…
SET_WEAPON_AOE_MODIFIER WEAPON 0x4AE5AC8B…
SET_WEAPON_EFFECT_DURATION_MODIFIER WEAPON 0xE6D2CEDD…
IS_PED_CURRENT_WEAPON_SILENCED WEAPON 0x65F0C5AE…
IS_FLASH_LIGHT_ON WEAPON 0x4B7620C4…
SET_FLASH_LIGHT_FADE_DISTANCE WEAPON 0xCEA66DAD…
SET_FLASH_LIGHT_ACTIVE_HISTORY WEAPON 0x988DB6FE…
SET_WEAPON_ANIMATION_OVERRIDE WEAPON 0x1055AC3A…
GET_WEAPON_DAMAGE_TYPE WEAPON 0x3BE0BB12…
SET_EQIPPED_WEAPON_START_SPINNING_AT_FULL_SPEED WEAPON 0xE4DCEC7F…
CAN_USE_WEAPON_ON_PARACHUTE WEAPON 0xBC7BE5AB…
CREATE_AIR_DEFENCE_SPHERE WEAPON 0x91EF3458…
CREATE_AIR_DEFENCE_ANGLED_AREA WEAPON 0x9DA58CDB…
REMOVE_AIR_DEFENCE_SPHERE WEAPON 0x0ABF5358…
REMOVE_ALL_AIR_DEFENCE_SPHERES WEAPON 0x1E45B34A…
SET_PLAYER_TARGETTABLE_FOR_AIR_DEFENCE_SPHERE WEAPON 0xECDC202B…
IS_AIR_DEFENCE_SPHERE_IN_AREA WEAPON 0xDAB96383…
FIRE_AIR_DEFENCE_SPHERE_WEAPON_AT_POSITION WEAPON 0x44F1012B…
DOES_AIR_DEFENCE_SPHERE_EXIST WEAPON 0xCD79A550…
SET_CAN_PED_SELECT_INVENTORY_WEAPON WEAPON 0xB4771B9A…
SET_CAN_PED_SELECT_ALL_WEAPONS WEAPON 0xEFF29609…
GET_ZONE_AT_COORDS ZONE 0x27040C25…
GET_ZONE_FROM_NAME_ID ZONE 0x98CD1D29…
GET_ZONE_POPSCHEDULE ZONE 0x4334BC40…
GET_NAME_OF_ZONE ZONE 0xCD90657D…
SET_ZONE_ENABLED ZONE 0xBA5ECEEA…
GET_ZONE_SCUMMINESS ZONE 0x5F7B268D…
OVERRIDE_POPSCHEDULE_VEHICLE_MODEL ZONE 0x5F7D596B…
CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL ZONE 0x5C0DE367…
WEAPON
GIVE_LOADOUT_TO_PED
WEAPON::GIVE_LOADOUT_TO_PED(Ped ped, Hash loadoutHash)
0x68F8BE6AF5CDF8A6 📋
📝 Parameters 2
Quick Fill: 💡 Leave empty to use type-hinted values
Ped ped
(integer)
Hash loadoutHash
(integer)
↩️ Return Value
void — Void (no return)
💬 Comment
Gives the specified loadout to the specified ped.
Loadouts are defined in common.rpf\data\ai\loadouts.meta
ℹ️ Metadata
Build: 505

Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))

WEAPON::GIVE_LOADOUT_TO_PED(Ped ped, Hash loadoutHash)