6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
IS_ENTITY_ATTACHED_TO_ANY_OBJECT ENTITY 0xCF511840…
IS_ENTITY_ATTACHED_TO_ANY_PED ENTITY 0xB1632E9A…
IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ENTITY 0x26AA915A…
IS_ENTITY_ATTACHED_TO_ENTITY ENTITY 0xEFBE7189…
IS_ENTITY_DEAD ENTITY 0x5F9532F3…
IS_ENTITY_IN_AIR ENTITY 0x886E37EC…
IS_ENTITY_IN_ANGLED_AREA ENTITY 0x51210CED…
IS_ENTITY_IN_AREA ENTITY 0x54736AA4…
IS_ENTITY_IN_ZONE ENTITY 0xB6463CF6…
IS_ENTITY_IN_WATER ENTITY 0xCFB0A0D8…
GET_ENTITY_SUBMERGED_LEVEL ENTITY 0xE81AFC1B…
SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK ENTITY 0x694E0013…
IS_ENTITY_ON_SCREEN ENTITY 0xE659E47A…
IS_ENTITY_PLAYING_ANIM ENTITY 0x1F0B7922…
IS_ENTITY_STATIC ENTITY 0x1218E688…
IS_ENTITY_TOUCHING_ENTITY ENTITY 0x17FFC1B2…
IS_ENTITY_TOUCHING_MODEL ENTITY 0x0F423237…
IS_ENTITY_UPRIGHT ENTITY 0x5333F526…
IS_ENTITY_UPSIDEDOWN ENTITY 0x1DBD5882…
IS_ENTITY_VISIBLE ENTITY 0x47D6F43D…
IS_ENTITY_VISIBLE_TO_SCRIPT ENTITY 0xD796CB5B…
IS_ENTITY_OCCLUDED ENTITY 0xE31C2C72…
WOULD_ENTITY_BE_OCCLUDED ENTITY 0xEE5D2A12…
IS_ENTITY_WAITING_FOR_WORLD_COLLISION ENTITY 0xD05BFF0C…
_IS_ENTITY_FIXED ENTITY 0xDA5EF409…
APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ENTITY 0x18FF00FC…
APPLY_FORCE_TO_ENTITY ENTITY 0xC5F68BE9…
ATTACH_ENTITY_TO_ENTITY ENTITY 0x6B9BBD38…
ATTACH_ENTITY_BONE_TO_ENTITY_BONE ENTITY 0x5C48B757…
ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ENTITY 0xFD1695C5…
ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ENTITY 0xC3675780…
ATTACH_ENTITY_TO_ENTITY_PHYSICALLY_OVERRIDE_INVERSE_MASS ENTITY 0x168A09D1…
PROCESS_ENTITY_ATTACHMENTS ENTITY 0xF4080490…
GET_ENTITY_BONE_INDEX_BY_NAME ENTITY 0xFB71170B…
CLEAR_ENTITY_LAST_DAMAGE_ENTITY ENTITY 0xA72CD9CA…
DELETE_ENTITY ENTITY 0xAE3CBE5B…
DETACH_ENTITY ENTITY 0x961AC54B…
FREEZE_ENTITY_POSITION ENTITY 0x428CA6DB…
SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION ENTITY 0x3910051C…
PLAY_ENTITY_ANIM ENTITY 0x7FB21826…
PLAY_SYNCHRONIZED_ENTITY_ANIM ENTITY 0xC77720A1…
PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM ENTITY 0xB9C54555…
STOP_SYNCHRONIZED_MAP_ENTITY_ANIM ENTITY 0x11E79CAB…
STOP_ENTITY_ANIM ENTITY 0x28004F88…
STOP_SYNCHRONIZED_ENTITY_ANIM ENTITY 0x43D3807C…
HAS_ANIM_EVENT_FIRED ENTITY 0xEAF4CD9E…
FIND_ANIM_EVENT_PHASE ENTITY 0x07F1BE2B…
SET_ENTITY_ANIM_CURRENT_TIME ENTITY 0x4487C259…
SET_ENTITY_ANIM_SPEED ENTITY 0x28D1A165…
SET_ENTITY_AS_MISSION_ENTITY ENTITY 0xAD738C30…
ENTITY
IS_ENTITY_ATTACHED_TO_ANY_OBJECT
ENTITY::IS_ENTITY_ATTACHED_TO_ANY_OBJECT(Entity entity)
0xCF511840CEEDE0CC 📋
📝 Parameters 1
Quick Fill: 💡 Leave empty to use type-hinted values
Entity entity
(integer)
↩️ Return Value
BOOL — Boolean (true/false)
ℹ️ Metadata
Build: 323

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ENTITY::IS_ENTITY_ATTACHED_TO_ANY_OBJECT(Entity entity)