6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
ADD_LINE_TO_CONVERSATION AUDIO 0xC5EF9634…
ADD_PED_TO_CONVERSATION AUDIO 0x95D9F4BC…
SET_POSITION_FOR_NULL_CONV_PED AUDIO 0x33E3C6C6…
SET_ENTITY_FOR_NULL_CONV_PED AUDIO 0x892B6AB8…
SET_MICROPHONE_POSITION AUDIO 0xB6AE90ED…
SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM AUDIO 0x0B568201…
SET_CONVERSATION_AUDIO_PLACEHOLDER AUDIO 0x61631F5D…
START_SCRIPT_PHONE_CONVERSATION AUDIO 0x252E5F91…
PRELOAD_SCRIPT_PHONE_CONVERSATION AUDIO 0x6004BCB0…
START_SCRIPT_CONVERSATION AUDIO 0x6B17C62C…
PRELOAD_SCRIPT_CONVERSATION AUDIO 0x3B3CAD61…
START_PRELOADED_CONVERSATION AUDIO 0x23641AFE…
GET_IS_PRELOADED_CONVERSATION_READY AUDIO 0xE73364DB…
IS_SCRIPTED_CONVERSATION_ONGOING AUDIO 0x16754C55…
IS_SCRIPTED_CONVERSATION_LOADED AUDIO 0xDF0D54BE…
GET_CURRENT_SCRIPTED_CONVERSATION_LINE AUDIO 0x480357EE…
PAUSE_SCRIPTED_CONVERSATION AUDIO 0x8530AD77…
RESTART_SCRIPTED_CONVERSATION AUDIO 0x9AEB285D…
STOP_SCRIPTED_CONVERSATION AUDIO 0xD79DEEFB…
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE AUDIO 0x9663FE6B…
INTERRUPT_CONVERSATION AUDIO 0xA018A12E…
INTERRUPT_CONVERSATION_AND_PAUSE AUDIO 0x8A694D7A…
GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE AUDIO 0xAA19F557…
SET_NO_DUCKING_FOR_CONVERSATION AUDIO 0xB542DE8C…
REGISTER_SCRIPT_WITH_AUDIO AUDIO 0xC6ED9D50…
UNREGISTER_SCRIPT_WITH_AUDIO AUDIO 0xA8638BE2…
REQUEST_MISSION_AUDIO_BANK AUDIO 0x7345BDD9…
REQUEST_AMBIENT_AUDIO_BANK AUDIO 0xFE02FFBE…
REQUEST_SCRIPT_AUDIO_BANK AUDIO 0x2F844A8B…
HINT_MISSION_AUDIO_BANK AUDIO 0x40763EA7…
HINT_AMBIENT_AUDIO_BANK AUDIO 0x8F8C0E37…
HINT_SCRIPT_AUDIO_BANK AUDIO 0xFB380A29…
RELEASE_MISSION_AUDIO_BANK AUDIO 0x0EC92A1B…
RELEASE_AMBIENT_AUDIO_BANK AUDIO 0x65475A21…
RELEASE_NAMED_SCRIPT_AUDIO_BANK AUDIO 0x77ED1706…
RELEASE_SCRIPT_AUDIO_BANK AUDIO 0x7A2D8AD0…
UNHINT_AMBIENT_AUDIO_BANK AUDIO 0x19AF7ED9…
UNHINT_SCRIPT_AUDIO_BANK AUDIO 0x9AC92EED…
UNHINT_NAMED_SCRIPT_AUDIO_BANK AUDIO 0x11579D94…
GET_SOUND_ID AUDIO 0x430386FE…
RELEASE_SOUND_ID AUDIO 0x353FC880…
PLAY_SOUND AUDIO 0x7FF4944C…
PLAY_SOUND_FRONTEND AUDIO 0x67C540AA…
PLAY_DEFERRED_SOUND_FRONTEND AUDIO 0xCADA5A0D…
PLAY_SOUND_FROM_ENTITY AUDIO 0xE65F427E…
PLAY_SOUND_FROM_ENTITY_HASH AUDIO 0x5B985329…
PLAY_SOUND_FROM_COORD AUDIO 0x8D8686B6…
UPDATE_SOUND_COORD AUDIO 0x7EC3C679…
STOP_SOUND AUDIO 0xA3B0C41B…
GET_NETWORK_ID_FROM_SOUND_ID AUDIO 0x2DE3F0A1…
AUDIO
ADD_LINE_TO_CONVERSATION
AUDIO::ADD_LINE_TO_CONVERSATION(int index, const char* p1, const char* p2, int p3, int p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, int p9, BOOL p10, BOOL p11, BOOL p12)
0xC5EF963405593646 📋
📝 Parameters 13
Quick Fill: 💡 Leave empty to use type-hinted values
int index
(integer)
const char* p1
(string)
const char* p2
(string)
int p3
(integer)
int p4
(integer)
BOOL p5
(bool)
BOOL p6
(bool)
BOOL p7
(bool)
BOOL p8
(bool)
int p9
(integer)
BOOL p10
(bool)
BOOL p11
(bool)
BOOL p12
(bool)
↩️ Return Value
void — Void (no return)
💬 Comment
NOTE: ones that are -1, 0 - 35 are determined by a function where it gets a TextLabel from a global then runs,
GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME and depending on what the result is it goes in check order of 0 - 9 then A - Z then z (lowercase). So it will then return 0 - 35 or -1 if it's 'z'. The func to handle that ^^ is func_67 in dialog_handler.c atleast in TU27 Xbox360 scripts.

p0 is -1, 0 - 35
p1 is a char or string (whatever you wanna call it)
p2 is Global 10597 + i * 6. 'i' is a while(i < 70) loop
p3 is again -1, 0 - 35
p4 is again -1, 0 - 35
p5 is either 0 or 1 (bool ?)
p6 is either 0 or 1 (The func to determine this is bool)
p7 is either 0 or 1 (The func to determine this is bool)
p8 is either 0 or 1 (The func to determine this is bool)
p9 is 0 - 3 (Determined by func_60 in dialogue_handler.c)
p10 is either 0 or 1 (The func to determine this is bool)
p11 is either 0 or 1 (The func to determine this is bool)
p12 is unknown as in TU27 X360 scripts it only goes to p11.
ℹ️ Metadata
Build: 323

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AUDIO::ADD_LINE_TO_CONVERSATION(int index, const char* p1, const char* p2, int p3, int p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, int p9, BOOL p10, BOOL p11, BOOL p12)