6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
ADD_EXPLOSION_WITH_USER_VFX FIRE 0x36DD3FE5…
IS_EXPLOSION_IN_AREA FIRE 0x2E2EBA0E…
IS_EXPLOSION_ACTIVE_IN_AREA FIRE 0x6070104B…
IS_EXPLOSION_IN_SPHERE FIRE 0xAB0F8168…
GET_OWNER_OF_EXPLOSION_IN_SPHERE FIRE 0xB3CD51E3…
IS_EXPLOSION_IN_ANGLED_AREA FIRE 0xA079A6C5…
GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA FIRE 0x14BA4BA1…
_NETWORK_EXPECT_EXPLOSION_EVENTS_FOR_PLAYER FIRE 0x5241DB47…
_GET_MAXIMUM_NUMBER_OF_WATER_CANNONS FIRE 0x56581E7E…
_GET_WATER_CANNON_COORDS FIRE 0xE61CBD3E…
SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE GRAPHICS 0x175B6BFC…
DRAW_DEBUG_LINE GRAPHICS 0x7FDFADE6…
DRAW_DEBUG_LINE_WITH_TWO_COLOURS GRAPHICS 0xD8B9A8AC…
DRAW_DEBUG_SPHERE GRAPHICS 0xAAD68E1A…
DRAW_DEBUG_BOX GRAPHICS 0x083A2CA4…
DRAW_DEBUG_CROSS GRAPHICS 0x73B11896…
DRAW_DEBUG_TEXT GRAPHICS 0x3903E216…
DRAW_DEBUG_TEXT_2D GRAPHICS 0xA3BB2E95…
DRAW_LINE GRAPHICS 0x6B725607…
DRAW_POLY GRAPHICS 0xAC267160…
DRAW_TEXTURED_POLY GRAPHICS 0x29280002…
DRAW_TEXTURED_POLY_WITH_THREE_COLOURS GRAPHICS 0x736D7AA1…
DRAW_BOX GRAPHICS 0xD3A9971C…
SET_BACKFACECULLING GRAPHICS 0x23BA6B0C…
SET_DEPTHWRITING GRAPHICS 0xC5C8F970…
_SET_BLEND_STATE_NORMAL GRAPHICS 0x976D1554…
_SET_BLEND_STATE_ALPHA_ADDITIVE GRAPHICS 0x01677A72…
BEGIN_TAKE_MISSION_CREATOR_PHOTO GRAPHICS 0x1DD2139A…
GET_STATUS_OF_TAKE_MISSION_CREATOR_PHOTO GRAPHICS 0x90A78ECA…
FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO GRAPHICS 0x0A46AF8A…
LOAD_MISSION_CREATOR_PHOTO GRAPHICS 0x4862437A…
GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO GRAPHICS 0x1670F8D0…
BEGIN_CREATE_MISSION_CREATOR_PHOTO_PREVIEW GRAPHICS 0x7FA5D82B…
GET_STATUS_OF_CREATE_MISSION_CREATOR_PHOTO_PREVIEW GRAPHICS 0x5B031676…
FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO_PREVIEW GRAPHICS 0x346EF3EC…
BEGIN_TAKE_HIGH_QUALITY_PHOTO GRAPHICS 0xA67C35C5…
GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO GRAPHICS 0x0D6CA79E…
FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO GRAPHICS 0xD801CC02…
SET_TAKEN_PHOTO_IS_MUGSHOT GRAPHICS 0x1BBC135A…
SET_ARENA_THEME_AND_VARIATION_FOR_TAKEN_PHOTO GRAPHICS 0xF3F776AD…
SET_ON_ISLAND_X_FOR_TAKEN_PHOTO GRAPHICS 0xADD6627C…
SAVE_HIGH_QUALITY_PHOTO GRAPHICS 0x3DEC726C…
GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO GRAPHICS 0x0C0C4E81…
BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO GRAPHICS 0x75965063…
GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO GRAPHICS 0xCB82A0BF…
FREE_MEMORY_FOR_LOW_QUALITY_PHOTO GRAPHICS 0x6A12D888…
DRAW_LOW_QUALITY_PHOTO_TO_PHONE GRAPHICS 0x1072F115…
GET_MAXIMUM_NUMBER_OF_PHOTOS GRAPHICS 0x34D23450…
GET_MAXIMUM_NUMBER_OF_CLOUD_PHOTOS GRAPHICS 0xDC54A7AF…
GET_CURRENT_NUMBER_OF_CLOUD_PHOTOS GRAPHICS 0x473151EB…
FIRE
ADD_EXPLOSION_WITH_USER_VFX
FIRE::ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
0x36DD3FE58B5E5212 📋
📝 Parameters 9
Quick Fill: 💡 Leave empty to use type-hinted values
float x
(float)
float y
(float)
float z
(float)
int explosionType
(integer)
Hash explosionFx
(integer)
float damageScale
(float)
BOOL isAudible
(bool)
BOOL isInvisible
(bool)
float cameraShake
(float)
↩️ Return Value
void — Void (no return)
💬 Comment
isAudible: If explosion makes a sound.
isInvisible: If the explosion is invisible or not.
explosionType: See ADD_EXPLOSION.
ℹ️ Metadata
Build: 323

Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))

FIRE::ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)