6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
GET_ENTITY_PLAYER_IS_FREE_AIMING_AT PLAYER 0x2975C866…
SET_PLAYER_LOCKON_RANGE_OVERRIDE PLAYER 0x29961D49…
SET_PLAYER_CAN_DO_DRIVE_BY PLAYER 0x6E8834B5…
SET_PLAYER_CAN_BE_HASSLED_BY_GANGS PLAYER 0xD5E460AD…
SET_PLAYER_CAN_USE_COVER PLAYER 0xD465A859…
GET_MAX_WANTED_LEVEL PLAYER 0x462E0DB9…
IS_PLAYER_TARGETTING_ANYTHING PLAYER 0x78CFE518…
SET_PLAYER_SPRINT PLAYER 0xA01B8075…
RESET_PLAYER_STAMINA PLAYER 0xA6F312FC…
RESTORE_PLAYER_STAMINA PLAYER 0xA352C1B8…
GET_PLAYER_SPRINT_STAMINA_REMAINING PLAYER 0x3F9F16F8…
GET_PLAYER_SPRINT_TIME_REMAINING PLAYER 0x1885BC9B…
GET_PLAYER_UNDERWATER_TIME_REMAINING PLAYER 0xA1FCF8E6…
SET_PLAYER_UNDERWATER_BREATH_PERCENT_REMAINING PLAYER 0xA0D3E4F7…
GET_PLAYER_GROUP PLAYER 0x0D127585…
GET_PLAYER_MAX_ARMOUR PLAYER 0x92659B4C…
IS_PLAYER_CONTROL_ON PLAYER 0x49C32D60…
GET_ARE_CAMERA_CONTROLS_DISABLED PLAYER 0x7C814D2F…
IS_PLAYER_SCRIPT_CONTROL_ON PLAYER 0x8A876A65…
IS_PLAYER_CLIMBING PLAYER 0x95E8F73D…
IS_PLAYER_BEING_ARRESTED PLAYER 0x388A47C5…
RESET_PLAYER_ARREST_STATE PLAYER 0x2D03E13C…
GET_PLAYERS_LAST_VEHICLE PLAYER 0xB6997A7E…
GET_PLAYER_INDEX PLAYER 0xA5EDC40E…
INT_TO_PLAYERINDEX PLAYER 0x41BD2A6B…
INT_TO_PARTICIPANTINDEX PLAYER 0x9EC66038…
GET_TIME_SINCE_PLAYER_HIT_VEHICLE PLAYER 0x5D35ECF3…
GET_TIME_SINCE_PLAYER_HIT_PED PLAYER 0xE36A2532…
GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT PLAYER 0xD559D2BE…
GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC PLAYER 0xDB89591E…
IS_PLAYER_FREE_FOR_AMBIENT_TASK PLAYER 0xDCCFD3F1…
PLAYER_ID PLAYER 0x4F8644AF…
PLAYER_PED_ID PLAYER 0xD80958FC…
NETWORK_PLAYER_ID_TO_INT PLAYER 0xEE68096F…
HAS_FORCE_CLEANUP_OCCURRED PLAYER 0xC968670B…
FORCE_CLEANUP PLAYER 0xBC8983F3…
FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME PLAYER 0x4C68DDDD…
FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID PLAYER 0xF745B376…
GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP PLAYER 0x9A41CF46…
SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE PLAYER 0x8026FF78…
SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE PLAYER 0x1DE37BBF…
GIVE_ACHIEVEMENT_TO_PLAYER PLAYER 0xBEC7076D…
SET_ACHIEVEMENT_PROGRESS PLAYER 0xC2AFFFDA…
GET_ACHIEVEMENT_PROGRESS PLAYER 0x1C186837…
HAS_ACHIEVEMENT_BEEN_PASSED PLAYER 0x867365E1…
IS_PLAYER_ONLINE PLAYER 0xF25D331D…
IS_PLAYER_LOGGING_IN_NP PLAYER 0x74556E14…
DISPLAY_SYSTEM_SIGNIN_UI PLAYER 0x94DD7888…
IS_SYSTEM_UI_BEING_DISPLAYED PLAYER 0x5D511E38…
SET_PLAYER_INVINCIBLE PLAYER 0x239528EA…
PLAYER
GET_ENTITY_PLAYER_IS_FREE_AIMING_AT
PLAYER::GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(Player player, Entity* entity)
0x2975C866E6713290 📋
📝 Parameters 2
Quick Fill: 💡 Leave empty to use type-hinted values
Player player
(Player)
Entity* entity
(Entity*)
↩️ Return Value
BOOL — Boolean (true/false)
💬 Comment
Returns TRUE if it found an entity in your crosshair within range of your weapon. Assigns the handle of the target to the *entity that you pass it.
Returns false if no entity found.
ℹ️ Metadata
Build: 323

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PLAYER::GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(Player player, Entity* entity)