6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
GET_PLAYER_INVINCIBLE PLAYER 0xB721981B…
GET_PLAYER_DEBUG_INVINCIBLE PLAYER 0xDCC07526…
SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS PLAYER 0x6BC97F4F…
SET_PLAYER_CAN_COLLECT_DROPPED_MONEY PLAYER 0xCAC57395…
REMOVE_PLAYER_HELMET PLAYER 0xF3AC26D3…
GIVE_PLAYER_RAGDOLL_CONTROL PLAYER 0x3C49C870…
SET_PLAYER_LOCKON PLAYER 0x5C8B2F45…
SET_PLAYER_TARGETING_MODE PLAYER 0xB1906895…
GET_PLAYER_TARGETING_MODE PLAYER 0x875BDD89…
SET_PLAYER_TARGET_LEVEL PLAYER 0x5702B917…
GET_IS_USING_FPS_THIRD_PERSON_COVER PLAYER 0xB9CF1F79…
GET_IS_USING_HOOD_CAMERA PLAYER 0xCB645E85…
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED PLAYER 0xF0B67A4D…
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED PLAYER 0x20CE80B0…
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED PLAYER 0x4AACB962…
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED PLAYER 0xE4B90F36…
SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE PLAYER 0xCA7DC832…
SET_SWIM_MULTIPLIER_FOR_PLAYER PLAYER 0xA91C6F0F…
SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER PLAYER 0x6DB47AA7…
GET_TIME_SINCE_LAST_ARREST PLAYER 0x5063F92F…
GET_TIME_SINCE_LAST_DEATH PLAYER 0xC7034807…
ASSISTED_MOVEMENT_CLOSE_ROUTE PLAYER 0xAEBF081F…
ASSISTED_MOVEMENT_FLUSH_ROUTE PLAYER 0x8621390F…
SET_PLAYER_FORCED_AIM PLAYER 0x0FEE4F80…
SET_PLAYER_FORCED_ZOOM PLAYER 0x75E7D505…
SET_PLAYER_FORCE_SKIP_AIM_INTRO PLAYER 0x7651BC64…
DISABLE_PLAYER_FIRING PLAYER 0x5E6CC076…
DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN PLAYER 0xB885852C…
SET_DISABLE_AMBIENT_MELEE_MOVE PLAYER 0x2E8AABFA…
SET_PLAYER_STEALTH_SPEED PLAYER 0xE6200F3A…
SET_PLAYER_MAX_ARMOUR PLAYER 0x77DFCCF5…
SPECIAL_ABILITY_ACTIVATE PLAYER 0x821FDC82…
SET_SPECIAL_ABILITY_MP PLAYER 0xB214D570…
SPECIAL_ABILITY_DEACTIVATE_MP PLAYER 0x17F7471E…
SPECIAL_ABILITY_DEACTIVATE PLAYER 0xD6A953C6…
SPECIAL_ABILITY_DEACTIVATE_FAST PLAYER 0x9CB5CE07…
SPECIAL_ABILITY_RESET PLAYER 0x375F0E73…
SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED PLAYER 0xC9A763D8…
SPECIAL_ABILITY_CHARGE_SMALL PLAYER 0x2E7B9B68…
SPECIAL_ABILITY_CHARGE_MEDIUM PLAYER 0xF113E3AA…
SPECIAL_ABILITY_CHARGE_LARGE PLAYER 0xF733F45F…
SPECIAL_ABILITY_CHARGE_CONTINUOUS PLAYER 0xED481732…
SPECIAL_ABILITY_CHARGE_ABSOLUTE PLAYER 0xB7B0870E…
SPECIAL_ABILITY_CHARGE_NORMALIZED PLAYER 0xA0696A65…
SPECIAL_ABILITY_FILL_METER PLAYER 0x3DACA8DD…
SPECIAL_ABILITY_DEPLETE_METER PLAYER 0x1D506DBB…
SPECIAL_ABILITY_LOCK PLAYER 0x6A09D0D5…
SPECIAL_ABILITY_UNLOCK PLAYER 0xF145F3BE…
IS_SPECIAL_ABILITY_UNLOCKED PLAYER 0xC6017F6A…
IS_SPECIAL_ABILITY_ACTIVE PLAYER 0x3E5F7FC8…
PLAYER
GET_PLAYER_INVINCIBLE
PLAYER::GET_PLAYER_INVINCIBLE(Player player)
0xB721981B2B939E07 📋
📝 Parameters 1
Quick Fill: 💡 Leave empty to use type-hinted values
Player player
(Player)
↩️ Return Value
BOOL — Boolean (true/false)
💬 Comment
Returns the Player's Invincible status.

This function will always return false if SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS is used to set the invincibility status. To always get the correct result, use this:

bool IsPlayerInvincible(Player player)
{
auto addr = getScriptHandleBaseAddress(GET_PLAYER_PED(player));

if (addr)
{
DWORD flag = *(DWORD *)(addr + 0x188);
return ((flag & (1 << 8)) != 0) || ((flag & (1 << 9)) != 0);
}

return false;
}

ℹ️ Metadata
Build: 323

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PLAYER::GET_PLAYER_INVINCIBLE(Player player)