📋 Natives
6,701 total
GET_PLAYER_INVINCIBLE
PLAYER
0xB721981B…
GET_PLAYER_DEBUG_INVINCIBLE
PLAYER
0xDCC07526…
SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS
PLAYER
0x6BC97F4F…
SET_PLAYER_CAN_COLLECT_DROPPED_MONEY
PLAYER
0xCAC57395…
REMOVE_PLAYER_HELMET
PLAYER
0xF3AC26D3…
GIVE_PLAYER_RAGDOLL_CONTROL
PLAYER
0x3C49C870…
SET_PLAYER_LOCKON
PLAYER
0x5C8B2F45…
SET_PLAYER_TARGETING_MODE
PLAYER
0xB1906895…
GET_PLAYER_TARGETING_MODE
PLAYER
0x875BDD89…
SET_PLAYER_TARGET_LEVEL
PLAYER
0x5702B917…
GET_IS_USING_FPS_THIRD_PERSON_COVER
PLAYER
0xB9CF1F79…
GET_IS_USING_HOOD_CAMERA
PLAYER
0xCB645E85…
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED
PLAYER
0xF0B67A4D…
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED
PLAYER
0x20CE80B0…
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED
PLAYER
0x4AACB962…
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED
PLAYER
0xE4B90F36…
SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE
PLAYER
0xCA7DC832…
SET_SWIM_MULTIPLIER_FOR_PLAYER
PLAYER
0xA91C6F0F…
SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER
PLAYER
0x6DB47AA7…
GET_TIME_SINCE_LAST_ARREST
PLAYER
0x5063F92F…
GET_TIME_SINCE_LAST_DEATH
PLAYER
0xC7034807…
ASSISTED_MOVEMENT_CLOSE_ROUTE
PLAYER
0xAEBF081F…
ASSISTED_MOVEMENT_FLUSH_ROUTE
PLAYER
0x8621390F…
SET_PLAYER_FORCED_AIM
PLAYER
0x0FEE4F80…
SET_PLAYER_FORCED_ZOOM
PLAYER
0x75E7D505…
SET_PLAYER_FORCE_SKIP_AIM_INTRO
PLAYER
0x7651BC64…
DISABLE_PLAYER_FIRING
PLAYER
0x5E6CC076…
DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN
PLAYER
0xB885852C…
SET_DISABLE_AMBIENT_MELEE_MOVE
PLAYER
0x2E8AABFA…
SET_PLAYER_STEALTH_SPEED
PLAYER
0xE6200F3A…
SET_PLAYER_MAX_ARMOUR
PLAYER
0x77DFCCF5…
SPECIAL_ABILITY_ACTIVATE
PLAYER
0x821FDC82…
SET_SPECIAL_ABILITY_MP
PLAYER
0xB214D570…
SPECIAL_ABILITY_DEACTIVATE_MP
PLAYER
0x17F7471E…
SPECIAL_ABILITY_DEACTIVATE
PLAYER
0xD6A953C6…
SPECIAL_ABILITY_DEACTIVATE_FAST
PLAYER
0x9CB5CE07…
SPECIAL_ABILITY_RESET
PLAYER
0x375F0E73…
SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED
PLAYER
0xC9A763D8…
SPECIAL_ABILITY_CHARGE_SMALL
PLAYER
0x2E7B9B68…
SPECIAL_ABILITY_CHARGE_MEDIUM
PLAYER
0xF113E3AA…
SPECIAL_ABILITY_CHARGE_LARGE
PLAYER
0xF733F45F…
SPECIAL_ABILITY_CHARGE_CONTINUOUS
PLAYER
0xED481732…
SPECIAL_ABILITY_CHARGE_ABSOLUTE
PLAYER
0xB7B0870E…
SPECIAL_ABILITY_CHARGE_NORMALIZED
PLAYER
0xA0696A65…
SPECIAL_ABILITY_FILL_METER
PLAYER
0x3DACA8DD…
SPECIAL_ABILITY_DEPLETE_METER
PLAYER
0x1D506DBB…
SPECIAL_ABILITY_LOCK
PLAYER
0x6A09D0D5…
SPECIAL_ABILITY_UNLOCK
PLAYER
0xF145F3BE…
IS_SPECIAL_ABILITY_UNLOCKED
PLAYER
0xC6017F6A…
IS_SPECIAL_ABILITY_ACTIVE
PLAYER
0x3E5F7FC8…
PLAYER
GET_PLAYER_INVINCIBLE
PLAYER::GET_PLAYER_INVINCIBLE(Player player)
0xB721981B2B939E07 📋
📝 Parameters
1
Player
player
(Player)
↩️ Return Value
BOOL
— Boolean (true/false)
💬 Comment
ℹ️ Metadata
Build:
323
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
PLAYER::GET_PLAYER_INVINCIBLE(Player player)
This function will always return false if SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS is used to set the invincibility status. To always get the correct result, use this:
bool IsPlayerInvincible(Player player)
{
auto addr = getScriptHandleBaseAddress(GET_PLAYER_PED(player));
if (addr)
{
DWORD flag = *(DWORD *)(addr + 0x188);
return ((flag & (1 << 8)) != 0) || ((flag & (1 << 9)) != 0);
}
return false;
}