📋 Natives
3,813 total
GET_RANDOM_FLOAT_IN_RANGE
MISC
0x0562C4D0…
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MISC
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MISC
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GET_REAL_GAME_TIMER
MISC
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GET_REAL_TIME
MISC
0xCBB4CA94…
GET_REQUESTED_LEVEL
MISC
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GET_SAVEGAME_LEVEL
MISC
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GET_STRING_WIDTH
MISC
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GET_STRING_WIDTH_WITH_NUMBER
MISC
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GET_STRING_WIDTH_WITH_STRING
MISC
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GET_TIME_REMAINING
MISC
0x85FA3578…
GET_TIME_SCALE
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0x8CFD581F…
HANDLE_CHECKPOINT_RESTART
MISC
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HAS_EXPLORATION_ITEM_BEEN_FOUND
MISC
0xE8E8D39B…
HAS_LOAD_JUST_OCCURRED
MISC
0x12F1F57B…
HAS_SELECTED_RETRY_CHECKPOINT
MISC
0x64F307B9…
INCREMENT_CHECKPOINT_ATTEMPT
MISC
0xAF1C3055…
IS_AMED_ENABLED
MISC
0xEA4F2A84…
IS_ANYONE_INTERACTING_WITH_VOLUME
MISC
0x461C258F…
IS_ARCADE_MODE_ACTIVE
MISC
0x93A9462E…
IS_AREA_OCCUPIED
MISC
0xC013972F…
IS_AUSSIE_VERSION
MISC
0x944BA1DC…
IS_BIT_SET
MISC
0x902E26AC…
IS_BULLET_IN_AREA
MISC
0xB54F46CA…
IS_BULLET_IN_BOX
MISC
0xAB73ED26…
IS_BULLET_TIME_ACTIVE
MISC
0xCDC1B8A3…
IS_COLLECTABLE_ENABLED
MISC
0x473FF184…
IS_CUSTOM_PLAYER_VARIATION
MISC
0x2E325641…
IS_DEATH_PANEL_WIPE_ALLOWED
MISC
0xFA0FC3B6…
IS_FRONTEND_FADING
MISC
0x8FF6232C…
IS_GERMAN_VERSION
MISC
0xE023A0AD…
IS_GOLDEN_GUN_FINISHED
MISC
0xD92C7E81…
IS_IN_CPCHALLENGE_MODE
MISC
0xE43D4E47…
IS_IN_NYM_HARDCORE_MODE
MISC
0x45C22E47…
IS_IN_NYMINUTE_MODE
MISC
0x62AE43CB…
IS_IN_SCORE_ATTACK_MODE
MISC
0x37A598E6…
IS_IN_SOUTHPAW_MODE
MISC
0x18D7934F…
IS_IN_STORY_MODE
MISC
0x442DD86B…
IS_INTERIOR_SCENE
MISC
0x55226C13…
IS_JAPANESE_GAME
MISC
0x4F2A77E3…
IS_LOCAL_PLAYER_READY_TO_INTERACT_WITH
MISC
0x303F8C07…
IS_MAGDEMO
MISC
0x6A50485A…
IS_MINIGAME_IN_PROGRESS
MISC
0x53A95E13…
IS_NEW_GAME_REQUESTED
MISC
0xF994E7DC…
IS_PC_BUILD
MISC
0xE6A62D57…
IS_PLAYER_INTERACTING_WITH_VOLUME
MISC
0x424D60A3…
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
MISC
0xC161558D…
IS_PROJECTILE_IN_AREA
MISC
0x78E1A557…
IS_PROJECTILE_TYPE_IN_AREA
MISC
0x2B73BCF6…
IS_RESTARTING_FE_FOR_NEW_GAME
MISC
0x7D3CB0CB…
MISC
GET_RANDOM_FLOAT_IN_RANGE
MISC::GET_RANDOM_FLOAT_IN_RANGE(float min, float max)
0x0562C4D0 📋
📝 Parameters
2
float
min
(float)
float
max
(float)
↩️ Return Value
float
— Float (decimal)
ℹ️ Metadata
Build:
N/A
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MISC::GET_RANDOM_FLOAT_IN_RANGE(float min, float max)