3,813Natives
39Namespaces
3,813Results
🔍
📋 Natives 3,813 total
SET_OBJECT_ANIM_SPEED OBJECT 0x485459F9…
SET_OBJECT_AS_FLIPPABLE_TABLE OBJECT 0xBF817CCD…
SET_OBJECT_AS_NO_LONGER_NEEDED OBJECT 0x3F6B949F…
SET_OBJECT_AS_NON_PATH_OBSTACLE OBJECT 0xB507654A…
SET_OBJECT_AS_PATH_OBSTACLE OBJECT 0x2AD60AF9…
SET_OBJECT_AS_STEALABLE OBJECT 0x23A96397…
SET_OBJECT_BULLET_CAM_PREF OBJECT 0x35B1DB56…
SET_OBJECT_CAN_TRIGGER_BULLET_CAM OBJECT 0x9D9BD0D4…
SET_OBJECT_COLLIDE_WITH_NON_PLAYER_CHARACTER OBJECT 0xF77D385E…
SET_OBJECT_COLLIDE_WITH_OTHER_OBJECTS OBJECT 0x53B55EE5…
SET_OBJECT_COLLISION OBJECT 0xEDEA40E8…
SET_OBJECT_COORDS OBJECT 0x3C07FE50…
SET_OBJECT_DYNAMIC OBJECT 0xD73719EF…
SET_OBJECT_HEADING OBJECT 0xE094E341…
SET_OBJECT_HEALTH OBJECT 0x06ACE668…
SET_OBJECT_INITIAL_VELOCITY OBJECT 0xE20C80E4…
SET_OBJECT_INVINCIBLE OBJECT 0xEF19EDA6…
SET_OBJECT_LIGHTS OBJECT 0x88EB06E8…
SET_OBJECT_ONLY_DAMAGED_BY_PLAYER OBJECT 0x9D22CD69…
SET_OBJECT_PHYSICS_PARAMS OBJECT 0xE8D11C58…
SET_OBJECT_PROOFS OBJECT 0x07EA4940…
SET_OBJECT_QUATERNION OBJECT 0x1BAC5DC1…
SET_OBJECT_RECORDS_COLLISIONS OBJECT 0x26461274…
SET_OBJECT_REFLECTS OBJECT 0x867B848E…
SET_OBJECT_ROTATION OBJECT 0xB9BF4EA7…
SET_OBJECT_SILHOUETTE_COLOUR OBJECT 0x70F34A3E…
SET_OBJECT_SILHOUETTE_ENABLED OBJECT 0xB0533CEB…
SET_OBJECT_TARGETTABLE OBJECT 0x3F88CD86…
SET_OBJECT_USE_WATER_PARTICLES OBJECT 0x549C7D2A…
SET_OBJECT_VISIBLE OBJECT 0x9DB02973…
SET_PICKUP_AMMO OBJECT 0xCCA72391…
SET_PICKUP_LASER_SIGHT_ATTACHMENT OBJECT 0xB3C7B87A…
SET_PICKUP_LIMIT_ANGLE OBJECT 0x12177009…
SET_PICKUP_REMOVAL_TIMES OBJECT 0x172FA186…
SET_PICKUP_WEAPON_DATA_FROM_WEAPON OBJECT 0x00D3791A…
SET_PLACEMENT_CAN_BE_COLLECTED OBJECT 0x9AB53495…
SET_PLAYERS_DROP_MONEY_IN_NETWORK_GAME OBJECT 0x0806204B…
SET_STATE_OF_CLOSEST_DOOR_OF_TYPE OBJECT 0x38C951A4…
SET_USES_COLLISION_OF_CLOSEST_OBJECT_OF_TYPE OBJECT 0x88042DC7…
SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE OBJECT 0x702FAEEB…
SLIDE_OBJECT OBJECT 0x63BFA7A0…
SMASH_GLASS_IN_RADIUS OBJECT 0x71B56B9F…
SMASH_GLASS_ON_OBJECT OBJECT 0x4CB06A9F…
SWAP_NEAREST_BUILDING_MODEL OBJECT 0xFBD8341B…
SYNC_FRAGMENT_OBJECTS OBJECT 0x521555E5…
TOGGLE_PICKUP_ATTACHMENT OBJECT 0xDB0A1DF3…
WAKE_RESTING_OBJECTS_AROUND OBJECT 0x14EF5CEE…
DOES_PAD_EXIST PAD 0x435A85E0…
GET_CURRENT_CONTROL_CONFIG PAD 0xA9B6DA66…
GET_MOTION_CONTROL_PREFERENCE PAD 0xA4CA9C1C…
OBJECT
SET_OBJECT_ANIM_SPEED
OBJECT::SET_OBJECT_ANIM_SPEED(Any p0, Any p1, Any p2, Any p3)
0x485459F9 📋
📝 Parameters 4
Quick Fill: 💡 Leave empty to use type-hinted values
Any p0
(Any)
Any p1
(Any)
Any p2
(Any)
Any p3
(Any)
↩️ Return Value
void — Void (no return)
ℹ️ Metadata
Build: N/A

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OBJECT::SET_OBJECT_ANIM_SPEED(Any p0, Any p1, Any p2, Any p3)