📋 Natives
2,630 total
ATTACH_OBJECT_TO_OBJECT_PHYSICALLY
OBJECT
0X28663AA6…
CAN_REGISTER_MISSION_OBJECT
OBJECT
0X42F1557D…
CLEAR_AREA_OF_OBJECTS
OBJECT
0X118A67C9…
CLEAR_OBJECT_LAST_DAMAGE_ENTITY
OBJECT
0X64BE2E39…
CLEAR_OBJECT_LAST_WEAPON_DAMAGE
OBJECT
0X15F11BAB…
CLEAR_ROOM_FOR_OBJECT
OBJECT
0X12ED69A6…
CONVERT_THEN_ADD_STRING_TO_HTML_SCRIPT_OBJECT
OBJECT
0X72EC0AA6…
CREATE_HTML_SCRIPT_OBJECT
OBJECT
0X6AA63375…
CREATE_OBJECT
OBJECT
0X4DE152A0…
CREATE_OBJECT_NO_OFFSET
OBJECT
0X75C51A26…
DELETE_ALL_HTML_SCRIPT_OBJECTS
OBJECT
0X31A77970…
DELETE_HTML_SCRIPT_OBJECT
OBJECT
0X53456730…
DELETE_OBJECT
OBJECT
0X62FE6290…
DETACH_OBJECT_NO_COLLIDE
OBJECT
0X6B2E49CD…
DOES_OBJECT_EXIST
OBJECT
0X6DAB78CD…
DOES_OBJECT_EXIST_WITH_NETWORK_ID
OBJECT
0X5BBC62CB…
DOES_OBJECT_HAVE_PHYSICS
OBJECT
0X39587D51…
DOES_OBJECT_HAVE_THIS_MODEL
OBJECT
0X7505765B…
DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS
OBJECT
0X1F881A88…
DONT_REMOVE_OBJECT
OBJECT
0X74FF26F9…
DROP_OBJECT
OBJECT
0X24C45D0D…
ENABLE_DISABLED_ATTRACTORS_ON_OBJECT
OBJECT
0X17F62193…
EXTINGUISH_OBJECT_FIRE
OBJECT
0X5FBC5FFF…
FREEZE_OBJECT_POSITION
OBJECT
0X7CA8382B…
FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION
OBJECT
0X668F64C7…
FREEZE_POSITION_OF_CLOSEST_OBJECT_OF_TYPE
OBJECT
0X5A196B79…
GET_CLOSEST_STEALABLE_OBJECT
OBJECT
0X27045521…
GET_LEVEL_DESIGN_COORDS_FOR_OBJECT
OBJECT
0X3E762D9D…
GET_NETWORK_ID_FROM_OBJECT
OBJECT
0X50424095…
GET_NUMBER_OF_STICKY_BOMBS_STUCK_TO_OBJECT
OBJECT
0X4AD026EE…
GET_OBJECT_ANIM_CURRENT_TIME
OBJECT
0X29F02CB1…
GET_OBJECT_ANIM_TOTAL_TIME
OBJECT
0X26E66DF3…
GET_OBJECT_COORDINATES
OBJECT
0X49DA4F9E…
GET_OBJECT_FRAGMENT_DAMAGE_HEALTH
OBJECT
0X79CA30B1…
GET_OBJECT_FROM_NETWORK_ID
OBJECT
0X7AA91131…
GET_OBJECT_HEADING
OBJECT
0X791D1778…
GET_OBJECT_HEALTH
OBJECT
0X4ACB039B…
GET_OBJECT_MODEL
OBJECT
0X5CC55619…
GET_OBJECT_ROTATION_VELOCITY
OBJECT
0X492A71E2…
GET_OBJECT_SPEED
OBJECT
0X1C2F57FB…
GET_OBJECT_TURN_MASS
OBJECT
0X3C85109F…
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
OBJECT
0X449F4165…
GET_ROOM_KEY_FROM_OBJECT
OBJECT
0X561509AD…
GET_ROPE_HEIGHT_FOR_OBJECT
OBJECT
0X473B1371…
GET_TIME_SINCE_PLAYER_HIT_OBJECT
OBJECT
0X43C2796B…
GRAB_ENTITY_ON_ROPE_FOR_OBJECT
OBJECT
0X309F1F4B…
GRAB_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE
OBJECT
0X256472F1…
HAS_FRAGMENT_ROOT_OF_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED
OBJECT
0X31B64D2B…
HAS_OBJECT_BEEN_DAMAGED
OBJECT
0X7E0D6CB8…
HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON
OBJECT
0X547C42B1…
OBJECT
ATTACH_OBJECT_TO_OBJECT_PHYSICALLY
OBJECT::ATTACH_OBJECT_TO_OBJECT_PHYSICALLY()
0X28663AA6 📋
↩️ Return Value
Any
— Any type
ℹ️ Metadata
Build:
N/A
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
OBJECT::ATTACH_OBJECT_TO_OBJECT_PHYSICALLY()