3,496Natives
95Namespaces
3,496Results
🔍
📋 Natives 3,496 total
_SET_ACTOR_FORCE_HIGH_LOD_UPDATE ACTOR 0xA4E29C31…
ACTOR_DISMOUNT_NOW ACTOR 0x0666B436…
ACTOR_FORCE_NEXT_UPDATE ACTOR 0x5C7F63E3…
ACTOR_POP_NEXT_GAIT ACTOR 0xEAE75C6F…
ACTOR_REPAIR_INCAPACITATION ACTOR 0x437588E6…
ACTOR_SET_MAX_GAIT ACTOR 0x1ABFBFA3…
ADD_PLAYER_CONTROL_HORSE_FOLLOW ACTOR 0x900165CE…
ADD_PLAYER_DEADEYE_POINTS ACTOR 0xE2C4AEE7…
ATTACH_PLAYER_TO_COVER ACTOR 0x45F2A70A…
CAN_ACTOR_HOGTIE_TARGET ACTOR 0x1AA3A0C0…
CLEAR_ACTOR_PROOF ACTOR 0xF5B74E20…
CLEAR_ACTOR_PROOF_ALL ACTOR 0x9E7AE28B…
CLEAR_PLAYER_CONTROL_HORSE_FOLLOW ACTOR 0x7C522386…
FEED_CODE_WARP_DIST ACTOR 0xDE0E96F3…
GET_ACTOR_AXIS ACTOR 0x294A5549…
GET_ACTOR_INCAPACITATED ACTOR 0xEE4E2461…
GET_ACTOR_INVULNERABILITY ACTOR 0xDB39D992…
GET_ACTOR_ONE_SHOT_DEATH_STATUS ACTOR 0x0912622D…
GET_ACTOR_PROOF ACTOR 0x147EA072…
GET_ACTOR_SKIP_VISIBILITY_CHECK ACTOR 0x8AE58EE1…
GET_ACTOR_SLOT ACTOR 0xAABF3356…
GET_ACTOR_STOP_UPDATE ACTOR 0x4EFC58BC…
GET_ACTOR_UPDATE_PRIORITY ACTOR 0x6D322CD3…
GET_ALLOW_RIDE ACTOR 0x0111E8E0…
GET_ALLOW_RIDE_BY_PLAYER ACTOR 0x0318FF2A…
GET_DEBUG_PADINDEX ACTOR 0xB114332D…
GET_HEADING ACTOR 0x42DE39F0…
GET_HOLD_TO_SPRINT ACTOR 0x968F0317…
GET_LOCAL_SLOT ACTOR 0xAD68A22E…
GET_MAX_SPEED ACTOR 0x6B3A39A9…
GET_PHYSINST_FROM_ACTOR ACTOR 0x758F993A…
GET_PLAYER_ACTOR ACTOR 0xE8CFDD53…
GET_PLAYER_COMBATMODE ACTOR 0x86E193B8…
GET_PLAYER_CONTROL_CONFIG ACTOR 0x8421033D…
GET_PLAYER_DEADEYE_POINTS ACTOR 0x86B5C9E1…
GET_PLAYER_PADINDEX ACTOR 0x524F6981…
GET_PLAYER_PADINDEX_NO_ACTOR ACTOR 0xCF02D1D6…
GET_PLAYER_ZOOM_STATE ACTOR 0xBC521A38…
GET_POSITION ACTOR 0x99BD9D6F…
GET_SLOT_ACTOR ACTOR 0xDB9B49D8…
GET_SLOT_FACING ACTOR 0x34A9866B…
GET_SLOT_NAME ACTOR 0x34CBABAE…
GET_SLOT_POSITION ACTOR 0x3241158C…
GET_TIME_PLAYER_SHOT_CLOSE ACTOR 0x7F454A92…
IS_ACTOR_CRIPPLED ACTOR 0x38C5F63F…
IS_ACTOR_HANDSUP ACTOR 0xA5A24484…
IS_ACTOR_IN_ROOM ACTOR 0x22558E3F…
IS_ACTOR_LOCAL_PLAYER ACTOR 0x6542CF26…
IS_ACTOR_PLAYER ACTOR 0xB27E91E7…
IS_ACTOR_REACTING ACTOR 0xBFD6AE3D…
ACTOR
_SET_ACTOR_FORCE_HIGH_LOD_UPDATE
ACTOR::_SET_ACTOR_FORCE_HIGH_LOD_UPDATE(Any p0, Any p1)
0xA4E29C31 📋
📝 Parameters 2
Quick Fill: 💡 Leave empty to use type-hinted values
Any p0
(Any)
Any p1
(Any)
↩️ Return Value
int — Integer (number)
ℹ️ Metadata
Build: N/A

Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))

ACTOR::_SET_ACTOR_FORCE_HIGH_LOD_UPDATE(Any p0, Any p1)