📋 Natives
3,496 total
_SET_ACTOR_FORCE_HIGH_LOD_UPDATE
ACTOR
0xA4E29C31…
ACTOR_DISMOUNT_NOW
ACTOR
0x0666B436…
ACTOR_FORCE_NEXT_UPDATE
ACTOR
0x5C7F63E3…
ACTOR_POP_NEXT_GAIT
ACTOR
0xEAE75C6F…
ACTOR_REPAIR_INCAPACITATION
ACTOR
0x437588E6…
ACTOR_SET_MAX_GAIT
ACTOR
0x1ABFBFA3…
ADD_PLAYER_CONTROL_HORSE_FOLLOW
ACTOR
0x900165CE…
ADD_PLAYER_DEADEYE_POINTS
ACTOR
0xE2C4AEE7…
ATTACH_PLAYER_TO_COVER
ACTOR
0x45F2A70A…
CAN_ACTOR_HOGTIE_TARGET
ACTOR
0x1AA3A0C0…
CLEAR_ACTOR_PROOF
ACTOR
0xF5B74E20…
CLEAR_ACTOR_PROOF_ALL
ACTOR
0x9E7AE28B…
CLEAR_PLAYER_CONTROL_HORSE_FOLLOW
ACTOR
0x7C522386…
FEED_CODE_WARP_DIST
ACTOR
0xDE0E96F3…
GET_ACTOR_AXIS
ACTOR
0x294A5549…
GET_ACTOR_INCAPACITATED
ACTOR
0xEE4E2461…
GET_ACTOR_INVULNERABILITY
ACTOR
0xDB39D992…
GET_ACTOR_ONE_SHOT_DEATH_STATUS
ACTOR
0x0912622D…
GET_ACTOR_PROOF
ACTOR
0x147EA072…
GET_ACTOR_SKIP_VISIBILITY_CHECK
ACTOR
0x8AE58EE1…
GET_ACTOR_SLOT
ACTOR
0xAABF3356…
GET_ACTOR_STOP_UPDATE
ACTOR
0x4EFC58BC…
GET_ACTOR_UPDATE_PRIORITY
ACTOR
0x6D322CD3…
GET_ALLOW_RIDE
ACTOR
0x0111E8E0…
GET_ALLOW_RIDE_BY_PLAYER
ACTOR
0x0318FF2A…
GET_DEBUG_PADINDEX
ACTOR
0xB114332D…
GET_HEADING
ACTOR
0x42DE39F0…
GET_HOLD_TO_SPRINT
ACTOR
0x968F0317…
GET_LOCAL_SLOT
ACTOR
0xAD68A22E…
GET_MAX_SPEED
ACTOR
0x6B3A39A9…
GET_PHYSINST_FROM_ACTOR
ACTOR
0x758F993A…
GET_PLAYER_ACTOR
ACTOR
0xE8CFDD53…
GET_PLAYER_COMBATMODE
ACTOR
0x86E193B8…
GET_PLAYER_CONTROL_CONFIG
ACTOR
0x8421033D…
GET_PLAYER_DEADEYE_POINTS
ACTOR
0x86B5C9E1…
GET_PLAYER_PADINDEX
ACTOR
0x524F6981…
GET_PLAYER_PADINDEX_NO_ACTOR
ACTOR
0xCF02D1D6…
GET_PLAYER_ZOOM_STATE
ACTOR
0xBC521A38…
GET_POSITION
ACTOR
0x99BD9D6F…
GET_SLOT_ACTOR
ACTOR
0xDB9B49D8…
GET_SLOT_FACING
ACTOR
0x34A9866B…
GET_SLOT_NAME
ACTOR
0x34CBABAE…
GET_SLOT_POSITION
ACTOR
0x3241158C…
GET_TIME_PLAYER_SHOT_CLOSE
ACTOR
0x7F454A92…
IS_ACTOR_CRIPPLED
ACTOR
0x38C5F63F…
IS_ACTOR_HANDSUP
ACTOR
0xA5A24484…
IS_ACTOR_IN_ROOM
ACTOR
0x22558E3F…
IS_ACTOR_LOCAL_PLAYER
ACTOR
0x6542CF26…
IS_ACTOR_PLAYER
ACTOR
0xB27E91E7…
IS_ACTOR_REACTING
ACTOR
0xBFD6AE3D…
ACTOR
_SET_ACTOR_FORCE_HIGH_LOD_UPDATE
ACTOR::_SET_ACTOR_FORCE_HIGH_LOD_UPDATE(Any p0, Any p1)
0xA4E29C31 📋
📝 Parameters
2
Any
p0
(Any)
Any
p1
(Any)
↩️ Return Value
int
— Integer (number)
ℹ️ Metadata
Build:
N/A
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ACTOR::_SET_ACTOR_FORCE_HIGH_LOD_UPDATE(Any p0, Any p1)