3,496Natives
95Namespaces
3,496Results
🔍
📋 Natives 3,496 total
DECOR_SET_BOOL DECORATOR 0x8E101F5C…
DECOR_SET_FLOAT DECORATOR 0xBC7BD5CB…
DECOR_SET_INT DECORATOR 0xDB718B21…
DECOR_SET_OBJECT DECORATOR 0x44F8BCC5…
DECOR_SET_STRING DECORATOR 0x53D3FB4A…
DECOR_SET_VECTOR DECORATOR 0xAAED0B69…
DLC_INIT_CONTENT DLC 0xEC86DB0E…
DLC_INIT_STRINGTABLE_STREAMABLES DLC 0xF4D0807E…
DLC_IS_CONTENT_PURCHASED_FLAGS DLC 0x853F71F6…
DLC_PRE_INIT_CONTENT DLC 0x0728B211…
DLC_PREINITIALIZE_FRAGMENT_STUBS DLC 0x57D9950B…
DLC_UNMOUNT_PACK DLC 0x2F78AEFA…
CLOSE_DOOR DOOR 0x075B1736…
CLOSE_DOOR_FAST DOOR 0xFEEC0767…
FIND_NEAREST_DOOR DOOR 0x9CB5372B…
GET_DOOR_FROM_OBJECT DOOR 0x9CE0AA24…
IS_DOOR_CLOSED DOOR 0x48659CD7…
IS_DOOR_CLOSING DOOR 0xCBA9F32C…
IS_DOOR_LOCKED DOOR 0x19FB9518…
IS_DOOR_OPEN_IN_DIRECTION DOOR 0xDAD47AE6…
IS_DOOR_OPENED DOOR 0x211DD9D2…
IS_DOOR_OPENING DOOR 0x52BB0836…
IS_DOOR_VALID DOOR 0x7F0F079B…
OPEN_DOOR DOOR 0x30503E81…
OPEN_DOOR_DIRECTION DOOR 0xAACB4435…
OPEN_DOOR_DIRECTION_FAST DOOR 0xBA51D02E…
OPEN_DOOR_FAST DOOR 0xCF89BC95…
SET_ALL_DOOR_LOCKS_VISIBLE DOOR 0x3B25299D…
SET_DOOR_AUTO_CLOSE DOOR 0xD3300956…
SET_DOOR_CURRENT_SPEED DOOR 0x5BCFC899…
SET_DOOR_LOCK DOOR 0x184924E2…
SET_DOOR_LOCK_VISIBLE DOOR 0x468DDDB3…
_DLC_SHOTGUN_SPREAD_OVERRIDE ENTITY 0x8062BD74…
_SCHEDULE_STOP_CUSTOM_UNFREEZE ENTITY 0x817B6952…
_SCHEDULE_STOP_CUSTOM_UNSUSPEND ENTITY 0x4A1D2E25…
_SCHEDULE_STOP_REPLICATION ENTITY 0xC17BAD12…
ACTOR_ENABLE_VARIABLE_MESH ENTITY 0xDA2F6203…
ACTOR_IS_GRABBED_BY_CUTSCENE ENTITY 0x776999DB…
ACTOR_IS_HIDDEN_BY_CUTSCENE ENTITY 0x488C95C4…
ACTOR_IS_VARIABLE_MESH_ENABLED ENTITY 0x5DE31288…
ACTOR_RESET_ANIMS ENTITY 0x35D8B4AA…
ACTOR_SET_GRABBED_BY_CUTSCENE ENTITY 0x6D3E430D…
ACTORS_IN_RANGE ENTITY 0x50A3BF5D…
ADD_CAPABILITY ENTITY 0x6695E185…
ADD_DUEL_HOSTAGE ENTITY 0x82A6B8FC…
BEGIN_DUEL ENTITY 0x44B7FF7E…
CAN_PLAYER_DIE ENTITY 0x90F9555B…
CANCEL_DUEL ENTITY 0x4E86F0B5…
CLEAR_ACTOR_GRINGO_RESTRICTION ENTITY 0x660DBDDD…
CLEAR_ACTOR_MAX_SPEED ENTITY 0xA9691E66…
DECORATOR
DECOR_SET_BOOL
DECORATOR::DECOR_SET_BOOL(Actor actor, const char* propertyName, BOOL value)
0x8E101F5C 📋
📝 Parameters 3
Quick Fill: 💡 Leave empty to use type-hinted values
Actor actor
(Actor)
const char* propertyName
(string)
BOOL value
(bool)
↩️ Return Value
int — Integer (number)
ℹ️ Metadata
Build: N/A

Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))

DECORATOR::DECOR_SET_BOOL(Actor actor, const char* propertyName, BOOL value)