📋 Natives
3,496 total
DECOR_SET_BOOL
DECORATOR
0x8E101F5C…
DECOR_SET_FLOAT
DECORATOR
0xBC7BD5CB…
DECOR_SET_INT
DECORATOR
0xDB718B21…
DECOR_SET_OBJECT
DECORATOR
0x44F8BCC5…
DECOR_SET_STRING
DECORATOR
0x53D3FB4A…
DECOR_SET_VECTOR
DECORATOR
0xAAED0B69…
DLC_INIT_CONTENT
DLC
0xEC86DB0E…
DLC_INIT_STRINGTABLE_STREAMABLES
DLC
0xF4D0807E…
DLC_IS_CONTENT_PURCHASED_FLAGS
DLC
0x853F71F6…
DLC_PRE_INIT_CONTENT
DLC
0x0728B211…
DLC_PREINITIALIZE_FRAGMENT_STUBS
DLC
0x57D9950B…
DLC_UNMOUNT_PACK
DLC
0x2F78AEFA…
CLOSE_DOOR
DOOR
0x075B1736…
CLOSE_DOOR_FAST
DOOR
0xFEEC0767…
FIND_NEAREST_DOOR
DOOR
0x9CB5372B…
GET_DOOR_FROM_OBJECT
DOOR
0x9CE0AA24…
IS_DOOR_CLOSED
DOOR
0x48659CD7…
IS_DOOR_CLOSING
DOOR
0xCBA9F32C…
IS_DOOR_LOCKED
DOOR
0x19FB9518…
IS_DOOR_OPEN_IN_DIRECTION
DOOR
0xDAD47AE6…
IS_DOOR_OPENED
DOOR
0x211DD9D2…
IS_DOOR_OPENING
DOOR
0x52BB0836…
IS_DOOR_VALID
DOOR
0x7F0F079B…
OPEN_DOOR
DOOR
0x30503E81…
OPEN_DOOR_DIRECTION
DOOR
0xAACB4435…
OPEN_DOOR_DIRECTION_FAST
DOOR
0xBA51D02E…
OPEN_DOOR_FAST
DOOR
0xCF89BC95…
SET_ALL_DOOR_LOCKS_VISIBLE
DOOR
0x3B25299D…
SET_DOOR_AUTO_CLOSE
DOOR
0xD3300956…
SET_DOOR_CURRENT_SPEED
DOOR
0x5BCFC899…
SET_DOOR_LOCK
DOOR
0x184924E2…
SET_DOOR_LOCK_VISIBLE
DOOR
0x468DDDB3…
_DLC_SHOTGUN_SPREAD_OVERRIDE
ENTITY
0x8062BD74…
_SCHEDULE_STOP_CUSTOM_UNFREEZE
ENTITY
0x817B6952…
_SCHEDULE_STOP_CUSTOM_UNSUSPEND
ENTITY
0x4A1D2E25…
_SCHEDULE_STOP_REPLICATION
ENTITY
0xC17BAD12…
ACTOR_ENABLE_VARIABLE_MESH
ENTITY
0xDA2F6203…
ACTOR_IS_GRABBED_BY_CUTSCENE
ENTITY
0x776999DB…
ACTOR_IS_HIDDEN_BY_CUTSCENE
ENTITY
0x488C95C4…
ACTOR_IS_VARIABLE_MESH_ENABLED
ENTITY
0x5DE31288…
ACTOR_RESET_ANIMS
ENTITY
0x35D8B4AA…
ACTOR_SET_GRABBED_BY_CUTSCENE
ENTITY
0x6D3E430D…
ACTORS_IN_RANGE
ENTITY
0x50A3BF5D…
ADD_CAPABILITY
ENTITY
0x6695E185…
ADD_DUEL_HOSTAGE
ENTITY
0x82A6B8FC…
BEGIN_DUEL
ENTITY
0x44B7FF7E…
CAN_PLAYER_DIE
ENTITY
0x90F9555B…
CANCEL_DUEL
ENTITY
0x4E86F0B5…
CLEAR_ACTOR_GRINGO_RESTRICTION
ENTITY
0x660DBDDD…
CLEAR_ACTOR_MAX_SPEED
ENTITY
0xA9691E66…
DECORATOR
DECOR_SET_BOOL
DECORATOR::DECOR_SET_BOOL(Actor actor, const char* propertyName, BOOL value)
0x8E101F5C 📋
📝 Parameters
3
Actor
actor
(Actor)
const char*
propertyName
(string)
BOOL
value
(bool)
↩️ Return Value
int
— Integer (number)
ℹ️ Metadata
Build:
N/A
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DECORATOR::DECOR_SET_BOOL(Actor actor, const char* propertyName, BOOL value)