📋 Natives
3,496 total
IS_ACTOR_ON_FOOT
ENTITY
0x63D6551C…
IS_ACTOR_ON_GROUND
ENTITY
0x709EC06C…
IS_ACTOR_ON_LADDER
ENTITY
0xE975BE40…
IS_ACTOR_ON_PATH
ENTITY
0x8ED9DAFC…
IS_ACTOR_ON_VEHICLEPATH
ENTITY
0x4A2DE1D0…
IS_ACTOR_OUTDOORS
ENTITY
0xE27EBCBD…
IS_ACTOR_READY_FOR_ACTION
ENTITY
0xFB2B0CCF…
IS_ACTOR_RELOADING
ENTITY
0x39C518DB…
IS_ACTOR_RIDEABLE
ENTITY
0x8842C62D…
IS_ACTOR_SHOOTING
ENTITY
0x4B441DC4…
IS_ACTOR_THROWING
ENTITY
0x886BD8AD…
IS_ACTOR_VALID
ENTITY
0xBA6C3E92…
IS_ACTOR_WHISTLING
ENTITY
0x3612AC73…
IS_AREA_OBSTRUCTED
ENTITY
0x5F655C68…
IS_AREA_OBSTRUCTED2
ENTITY
0x0733E811…
IS_MOVER_FROZEN
ENTITY
0x9C12BD5A…
IS_PLAYER_WEAPON_ZOOMED
ENTITY
0x0A842786…
LOCATE_ACTOR_OF_TYPE
ENTITY
0xA2DEC153…
MAKE_ACTOR_READY_FOR_ACTION
ENTITY
0xF04335A6…
MAKE_BIRD_FLY_FROM_POINT
ENTITY
0x5E54E254…
NET_SET_NODE_REPLICATION
ENTITY
0xA4B5275C…
REMOVE_CAPABILITY
ENTITY
0x29AEB2DB…
REPORT_GRINGO_USE_PHASE
ENTITY
0xA41B161C…
RESET_ACTOR_GAITS
ENTITY
0xDCC91F8C…
RESET_GLOBAL_ACTOR_WEAPON_BIAS
ENTITY
0xDAD46FAB…
RESET_VEHICLE_BUMP_COUNT
ENTITY
0x0E9BA223…
SET_ACTOR_ACTION_SIGNAL
ENTITY
0x382E7CCC…
SET_ACTOR_ALLOW_BUMP_REACTIONS
ENTITY
0xC52B5F18…
SET_ACTOR_ALLOW_DISARM
ENTITY
0x76A72D9A…
SET_ACTOR_ALLOW_NM_BUMP_REACTIONS
ENTITY
0xEB7B0FAA…
SET_ACTOR_ALLOW_PLAYER_GREET_RESPONSES
ENTITY
0xC28A5950…
SET_ACTOR_ALLOW_WEAPON_REACTION_FLEE
ENTITY
0xBAF9D599…
SET_ACTOR_ALLOW_WEAPON_REACTIONS
ENTITY
0x003D7C2F…
SET_ACTOR_AUTO_TRANSITION_TO_DRIVER_SEAT
ENTITY
0x47930AA4…
SET_ACTOR_CAN_BUMP
ENTITY
0xB9744BE7…
SET_ACTOR_CAN_DEADEYE_TAG_ANYTHING
ENTITY
0xD079EB62…
SET_ACTOR_CAN_PLAY_BORED_IDLES
ENTITY
0x0B5E1904…
SET_ACTOR_CAN_PLAY_GESTURES
ENTITY
0x50ED77F1…
SET_ACTOR_EXEMPT_FROM_AMBIENT_RESTRICTIONS
ENTITY
0x4D0A87BF…
SET_ACTOR_FLY_FX
ENTITY
0xEDC806BA…
SET_ACTOR_GRINGO_RESTRICTION
ENTITY
0x527CB774…
SET_ACTOR_HEARING_MAX_RANGE
ENTITY
0x55AACDFD…
SET_ACTOR_IS_AMBIENT
ENTITY
0x4CB24141…
SET_ACTOR_IS_COMPANION
ENTITY
0x4C94EB9E…
SET_ACTOR_IS_SHOPKEEPER
ENTITY
0x0880DBF5…
SET_ACTOR_IS_THE_BEASTMASTER
ENTITY
0x8392855D…
SET_ACTOR_MAX_FRESHNESS
ENTITY
0xBADB24FB…
SET_ACTOR_MAX_SPEED
ENTITY
0x9CB01B27…
SET_ACTOR_MAX_SPEED_ABSOLUTE
ENTITY
0x950B8870…
SET_ACTOR_MIN_SPEED
ENTITY
0xA854EE99…
ENTITY
IS_ACTOR_ON_FOOT
ENTITY::IS_ACTOR_ON_FOOT(Any p0)
0x63D6551C 📋
📝 Parameters
1
Any
p0
(Any)
↩️ Return Value
BOOL
— Boolean (true/false)
ℹ️ Metadata
Build:
N/A
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
ENTITY::IS_ACTOR_ON_FOOT(Any p0)