3,496Natives
95Namespaces
3,496Results
🔍
📋 Natives 3,496 total
SET_DRAW_ACTOR ACTOR_DRAW 0xE6644CE5…
ADD_ACTORSET_MEMBER ACTORSET 0xE09DB6C1…
CREATE_ACTORSET_IN_LAYOUT ACTORSET 0x009DFC82…
DESTROY_ACTORSET ACTORSET 0x147A0BEE…
DISBAND_ACTORSET ACTORSET 0x2739F04D…
FIND_NAMED_ACTORSET ACTORSET 0x5454B159…
GET_ACTOR_FROM_ACTORSET ACTORSET 0xC5202810…
GET_ACTORSET_SIZE ACTORSET 0xA24F4799…
IS_ACTOR_IN_ACTORSET ACTORSET 0xC6FE68DF…
IS_ACTORSET_VALID ACTORSET 0x76E8975E…
REMOVE_ACTORSET_MEMBER ACTORSET 0xD637E449…
ANIMAL_ACTOR_GET_DOCILE AI_ANIMAL 0xAAA8AF88…
ANIMAL_ACTOR_GET_DOMESTICATION AI_ANIMAL 0xCE23118D…
ANIMAL_ACTOR_GET_GRABBED_BY AI_ANIMAL 0x57DF8CD0…
ANIMAL_ACTOR_GET_SPECIES AI_ANIMAL 0x7D0E25DF…
ANIMAL_ACTOR_SET_DOCILE AI_ANIMAL 0xABFCFF01…
ANIMAL_ACTOR_SET_DOMESTICATION AI_ANIMAL 0x58C36502…
ANIMAL_SPECIES_ADD_EXTERNAL_INFLUENCE_FLOCK_REASONER AI_ANIMAL 0x9D8C2744…
ANIMAL_SPECIES_ADD_EXTERNAL_PATH_ATTRACTION AI_ANIMAL 0x338D1CEC…
ANIMAL_SPECIES_ADD_EXTERNAL_RANDOM_NOISE AI_ANIMAL 0x784C514C…
ANIMAL_SPECIES_ADD_EXTERNAL_REPULSION AI_ANIMAL 0x4217D912…
ANIMAL_SPECIES_FLOCK_AND_TUNING_CLEAR_ALL AI_ANIMAL 0x5EFB415E…
ANIMAL_SPECIES_FLOCK_SET_BOOLEAN_PARAMETER AI_ANIMAL 0x7C795382…
ANIMAL_SPECIES_FLOCK_SET_ENABLED AI_ANIMAL 0x4DF576A7…
ANIMAL_SPECIES_FLOCK_SET_PARAMETER AI_ANIMAL 0xBF12100D…
ANIMAL_SPECIES_GRINGO_CLEAR_ALL AI_ANIMAL 0xD4DDC119…
ANIMAL_SPECIES_GRINGO_LOAD_ALL AI_ANIMAL 0xBFB65BE8…
ANIMAL_SPECIES_INIT_BEGIN AI_ANIMAL 0xE228CC1A…
ANIMAL_SPECIES_INIT_END AI_ANIMAL 0x00760C27…
ANIMAL_SPECIES_INIT_REGISTER AI_ANIMAL 0xED6240F0…
ANIMAL_SPECIES_NEEDS_DOMESTICATION_LEVELS AI_ANIMAL 0x1FD8BA91…
ANIMAL_SPECIES_REL_CLEAR_ALL AI_ANIMAL 0x98073A48…
ANIMAL_SPECIES_REL_GET_CAN_ATTACK AI_ANIMAL 0x3C5700DC…
ANIMAL_SPECIES_REL_SET_ATTACK_GRAB_ENABLED AI_ANIMAL 0x1E02527F…
ANIMAL_SPECIES_REL_SET_AVOID AI_ANIMAL 0xBF8B1BD7…
ANIMAL_SPECIES_REL_SET_CAN_ATTACK AI_ANIMAL 0xC8B4CD3F…
ANIMAL_SPECIES_REL_SET_CAN_WARN AI_ANIMAL 0x0482DD4E…
ANIMAL_SPECIES_REL_SET_EAT_GRINGO AI_ANIMAL 0xB5A63B67…
ANIMAL_SPECIES_REL_SET_PLAY_BEG AI_ANIMAL 0x70C48A1C…
ANIMAL_SPECIES_REL_SET_PLAY_CHASE AI_ANIMAL 0x586904BD…
ANIMAL_SPECIES_REL_SET_PLAY_GROWL AI_ANIMAL 0x70DE500E…
ANIMAL_SPECIES_REL_SET_PLAY_HUNT AI_ANIMAL 0x3F747178…
ANIMAL_SPECIES_REL_SET_PLAY_SNIFF AI_ANIMAL 0x6606A669…
ANIMAL_SPECIES_REL_SET_PREDATOR_AND_PREY AI_ANIMAL 0x84B474ED…
ANIMAL_SPECIES_REL_SET_THREAT AI_ANIMAL 0x9D5C43C9…
ANIMAL_SPECIES_REMOVE_EXTERNAL_PATH_ATTRACTION AI_ANIMAL 0xF2110753…
ANIMAL_SPECIES_SET_SPECIAL_USE_GRINGO AI_ANIMAL 0x11DCCDAA…
ANIMAL_SPECIES_SET_UNALERTED_BEHAVIOR AI_ANIMAL 0x6B6191EE…
ANIMAL_SPECIES_TUNING_GET_ATTRIB_FLOAT AI_ANIMAL 0x8020C45E…
ANIMAL_SPECIES_TUNING_MOVE_SET_ATTRIB AI_ANIMAL 0x10CC05F1…
ACTOR_DRAW
SET_DRAW_ACTOR
ACTOR_DRAW::SET_DRAW_ACTOR(Actor actor, BOOL drawActor)
0xE6644CE5 📋
📝 Parameters 2
Quick Fill: 💡 Leave empty to use type-hinted values
Actor actor
(Actor)
BOOL drawActor
(bool)
↩️ Return Value
void — Void (no return)
ℹ️ Metadata
Build: N/A

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ACTOR_DRAW::SET_DRAW_ACTOR(Actor actor, BOOL drawActor)