📋 Natives
3,496 total
SET_DRAW_ACTOR
ACTOR_DRAW
0xE6644CE5…
ADD_ACTORSET_MEMBER
ACTORSET
0xE09DB6C1…
CREATE_ACTORSET_IN_LAYOUT
ACTORSET
0x009DFC82…
DESTROY_ACTORSET
ACTORSET
0x147A0BEE…
DISBAND_ACTORSET
ACTORSET
0x2739F04D…
FIND_NAMED_ACTORSET
ACTORSET
0x5454B159…
GET_ACTOR_FROM_ACTORSET
ACTORSET
0xC5202810…
GET_ACTORSET_SIZE
ACTORSET
0xA24F4799…
IS_ACTOR_IN_ACTORSET
ACTORSET
0xC6FE68DF…
IS_ACTORSET_VALID
ACTORSET
0x76E8975E…
REMOVE_ACTORSET_MEMBER
ACTORSET
0xD637E449…
ANIMAL_ACTOR_GET_DOCILE
AI_ANIMAL
0xAAA8AF88…
ANIMAL_ACTOR_GET_DOMESTICATION
AI_ANIMAL
0xCE23118D…
ANIMAL_ACTOR_GET_GRABBED_BY
AI_ANIMAL
0x57DF8CD0…
ANIMAL_ACTOR_GET_SPECIES
AI_ANIMAL
0x7D0E25DF…
ANIMAL_ACTOR_SET_DOCILE
AI_ANIMAL
0xABFCFF01…
ANIMAL_ACTOR_SET_DOMESTICATION
AI_ANIMAL
0x58C36502…
ANIMAL_SPECIES_ADD_EXTERNAL_INFLUENCE_FLOCK_REASONER
AI_ANIMAL
0x9D8C2744…
ANIMAL_SPECIES_ADD_EXTERNAL_PATH_ATTRACTION
AI_ANIMAL
0x338D1CEC…
ANIMAL_SPECIES_ADD_EXTERNAL_RANDOM_NOISE
AI_ANIMAL
0x784C514C…
ANIMAL_SPECIES_ADD_EXTERNAL_REPULSION
AI_ANIMAL
0x4217D912…
ANIMAL_SPECIES_FLOCK_AND_TUNING_CLEAR_ALL
AI_ANIMAL
0x5EFB415E…
ANIMAL_SPECIES_FLOCK_SET_BOOLEAN_PARAMETER
AI_ANIMAL
0x7C795382…
ANIMAL_SPECIES_FLOCK_SET_ENABLED
AI_ANIMAL
0x4DF576A7…
ANIMAL_SPECIES_FLOCK_SET_PARAMETER
AI_ANIMAL
0xBF12100D…
ANIMAL_SPECIES_GRINGO_CLEAR_ALL
AI_ANIMAL
0xD4DDC119…
ANIMAL_SPECIES_GRINGO_LOAD_ALL
AI_ANIMAL
0xBFB65BE8…
ANIMAL_SPECIES_INIT_BEGIN
AI_ANIMAL
0xE228CC1A…
ANIMAL_SPECIES_INIT_END
AI_ANIMAL
0x00760C27…
ANIMAL_SPECIES_INIT_REGISTER
AI_ANIMAL
0xED6240F0…
ANIMAL_SPECIES_NEEDS_DOMESTICATION_LEVELS
AI_ANIMAL
0x1FD8BA91…
ANIMAL_SPECIES_REL_CLEAR_ALL
AI_ANIMAL
0x98073A48…
ANIMAL_SPECIES_REL_GET_CAN_ATTACK
AI_ANIMAL
0x3C5700DC…
ANIMAL_SPECIES_REL_SET_ATTACK_GRAB_ENABLED
AI_ANIMAL
0x1E02527F…
ANIMAL_SPECIES_REL_SET_AVOID
AI_ANIMAL
0xBF8B1BD7…
ANIMAL_SPECIES_REL_SET_CAN_ATTACK
AI_ANIMAL
0xC8B4CD3F…
ANIMAL_SPECIES_REL_SET_CAN_WARN
AI_ANIMAL
0x0482DD4E…
ANIMAL_SPECIES_REL_SET_EAT_GRINGO
AI_ANIMAL
0xB5A63B67…
ANIMAL_SPECIES_REL_SET_PLAY_BEG
AI_ANIMAL
0x70C48A1C…
ANIMAL_SPECIES_REL_SET_PLAY_CHASE
AI_ANIMAL
0x586904BD…
ANIMAL_SPECIES_REL_SET_PLAY_GROWL
AI_ANIMAL
0x70DE500E…
ANIMAL_SPECIES_REL_SET_PLAY_HUNT
AI_ANIMAL
0x3F747178…
ANIMAL_SPECIES_REL_SET_PLAY_SNIFF
AI_ANIMAL
0x6606A669…
ANIMAL_SPECIES_REL_SET_PREDATOR_AND_PREY
AI_ANIMAL
0x84B474ED…
ANIMAL_SPECIES_REL_SET_THREAT
AI_ANIMAL
0x9D5C43C9…
ANIMAL_SPECIES_REMOVE_EXTERNAL_PATH_ATTRACTION
AI_ANIMAL
0xF2110753…
ANIMAL_SPECIES_SET_SPECIAL_USE_GRINGO
AI_ANIMAL
0x11DCCDAA…
ANIMAL_SPECIES_SET_UNALERTED_BEHAVIOR
AI_ANIMAL
0x6B6191EE…
ANIMAL_SPECIES_TUNING_GET_ATTRIB_FLOAT
AI_ANIMAL
0x8020C45E…
ANIMAL_SPECIES_TUNING_MOVE_SET_ATTRIB
AI_ANIMAL
0x10CC05F1…
ACTOR_DRAW
SET_DRAW_ACTOR
ACTOR_DRAW::SET_DRAW_ACTOR(Actor actor, BOOL drawActor)
0xE6644CE5 📋
📝 Parameters
2
Actor
actor
(Actor)
BOOL
drawActor
(bool)
↩️ Return Value
void
— Void (no return)
ℹ️ Metadata
Build:
N/A
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
ACTOR_DRAW::SET_DRAW_ACTOR(Actor actor, BOOL drawActor)