3,496Natives
95Namespaces
3,496Results
🔍
📋 Natives 3,496 total
INIT_NATIVE_WEAPONENUM_BOW WEAPON 0x2AD5D078…
INIT_NATIVE_WEAPONENUM_CANNON WEAPON 0x628E3173…
INIT_NATIVE_WEAPONENUM_CATEGORY WEAPON 0x01C7193C…
INIT_NATIVE_WEAPONENUM_LASSO WEAPON 0xF82711CC…
INIT_NATIVE_WEAPONENUM_MELEE WEAPON 0xA6C4E59F…
INIT_NATIVE_WEAPONENUM_PISTOL WEAPON 0xBAC27559…
INIT_NATIVE_WEAPONENUM_REPEATER WEAPON 0xA72B6620…
INIT_NATIVE_WEAPONENUM_RIFLE WEAPON 0xA534CD14…
INIT_NATIVE_WEAPONENUM_SHOTGUN WEAPON 0xEA06907B…
INIT_NATIVE_WEAPONENUM_SNIPERRIFLE WEAPON 0x92FE3677…
INIT_NATIVE_WEAPONENUM_THROWN WEAPON 0xE0DF7B3B…
INIT_NATIVE_WEAPONENUM_THROWN_EXPLODING WEAPON 0xA2597101…
INIT_NATIVE_WEAPONENUM_TURRET WEAPON 0x82609DC7…
IS_WEAPONENUM_LOCKED WEAPON 0xCCE4A339…
RESOLVE_DLC_WEAPONENUM WEAPON 0xD291A820…
SET_AMMO_DROP_BIAS WEAPON 0x08A655C5…
SET_WEAPONENUM_LOCKED WEAPON 0x0E4B7A33…
_SET_SKY_IS_INTRO_RUNNING WEATHER 0x21A68D47…
ENABLE_WEATHER_SPHERE WEATHER 0x17BCED9F…
GET_WEATHER WEATHER 0xEA026ED9…
IS_WEATHER_SPHERE_ENABLED WEATHER 0xFEEC4EE2…
OVERRIDE_BENCHMARK_TIME WEATHER 0xB288F455…
OVERRIDE_BENCHMARK_WEATHER WEATHER 0x8291ED47…
SET_AUTO_WIND WEATHER 0x5D37C383…
SET_LIGHTNING_AMOUNT WEATHER 0xF0C9645A…
SET_RAIN_AMOUNT WEATHER 0xB788D24A…
SET_WEATHER WEATHER 0x456D7F38…
SET_WEATHER_COMPLEX WEATHER 0xC157CA40…
SET_WEATHER_TYPE_GOOD WEATHER 0xC4C59CA4…
SET_WEATHER_TYPE_RAINY WEATHER 0xA915DC46…
SET_WIND WEATHER 0xC6294698…
TRIGGER_CLOUD_LIGHTNING_SEQUENCE WEATHER 0x858FD48D…
TRIGGER_LIGHTNING_SEQUENCE WEATHER 0x9B390724…
_STOP_ALL_FIRES_OLD WORLD 0x8011737F…
CLEAR_AREA_OF_BREAKABLE_TREES WORLD 0x002B0698…
CLEAR_AREA_OF_GRASS WORLD 0x9AA8A1B1…
CLEAR_AREA_OF_TREE_TYPE WORLD 0x9A93E7CA…
COUNT_FLAMES_IN_SPHERE WORLD 0xDEE6523D…
COUNT_FLAMES_IN_VOLUME WORLD 0x3DD3E1EB…
CREATE_FIRE_IN_VOLUME WORLD 0xD4799325…
CREATE_FIRE_ON_OBJECT WORLD 0xC587FA2B…
CREATE_FIRE_PROPERTY WORLD 0x5402321A…
DISABLE_CHILD_SECTOR WORLD 0x9E1AE585…
DISABLE_WORLD_SECTOR WORLD 0xB511D087…
ENABLE_CHILD_SECTOR WORLD 0x7ECE15BE…
ENABLE_WORLD_SECTOR WORLD 0xAD5613FD…
FIRE_ARE_ANY_FLAMES_IN_VOLUME WORLD 0x28DAED2A…
FIRE_CREATE_HANDLE WORLD 0xBBAE9CBD…
FIRE_CREATE_IN_VOLUME WORLD 0xB65ADFAC…
FIRE_CREATE_ON_ACTOR WORLD 0x9679CF84…
WEAPON
INIT_NATIVE_WEAPONENUM_BOW
WEAPON::INIT_NATIVE_WEAPONENUM_BOW(int weaponEnum, const char* weaponName, float statValue)
0x2AD5D078 📋
📝 Parameters 3
Quick Fill: 💡 Leave empty to use type-hinted values
int weaponEnum
(integer)
const char* weaponName
(string)
float statValue
(float)
↩️ Return Value
void — Void (no return)
ℹ️ Metadata
Build: N/A

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WEAPON::INIT_NATIVE_WEAPONENUM_BOW(int weaponEnum, const char* weaponName, float statValue)