📋 Natives
3,496 total
INIT_NATIVE_WEAPONENUM_BOW
WEAPON
0x2AD5D078…
INIT_NATIVE_WEAPONENUM_CANNON
WEAPON
0x628E3173…
INIT_NATIVE_WEAPONENUM_CATEGORY
WEAPON
0x01C7193C…
INIT_NATIVE_WEAPONENUM_LASSO
WEAPON
0xF82711CC…
INIT_NATIVE_WEAPONENUM_MELEE
WEAPON
0xA6C4E59F…
INIT_NATIVE_WEAPONENUM_PISTOL
WEAPON
0xBAC27559…
INIT_NATIVE_WEAPONENUM_REPEATER
WEAPON
0xA72B6620…
INIT_NATIVE_WEAPONENUM_RIFLE
WEAPON
0xA534CD14…
INIT_NATIVE_WEAPONENUM_SHOTGUN
WEAPON
0xEA06907B…
INIT_NATIVE_WEAPONENUM_SNIPERRIFLE
WEAPON
0x92FE3677…
INIT_NATIVE_WEAPONENUM_THROWN
WEAPON
0xE0DF7B3B…
INIT_NATIVE_WEAPONENUM_THROWN_EXPLODING
WEAPON
0xA2597101…
INIT_NATIVE_WEAPONENUM_TURRET
WEAPON
0x82609DC7…
IS_WEAPONENUM_LOCKED
WEAPON
0xCCE4A339…
RESOLVE_DLC_WEAPONENUM
WEAPON
0xD291A820…
SET_AMMO_DROP_BIAS
WEAPON
0x08A655C5…
SET_WEAPONENUM_LOCKED
WEAPON
0x0E4B7A33…
_SET_SKY_IS_INTRO_RUNNING
WEATHER
0x21A68D47…
ENABLE_WEATHER_SPHERE
WEATHER
0x17BCED9F…
GET_WEATHER
WEATHER
0xEA026ED9…
IS_WEATHER_SPHERE_ENABLED
WEATHER
0xFEEC4EE2…
OVERRIDE_BENCHMARK_TIME
WEATHER
0xB288F455…
OVERRIDE_BENCHMARK_WEATHER
WEATHER
0x8291ED47…
SET_AUTO_WIND
WEATHER
0x5D37C383…
SET_LIGHTNING_AMOUNT
WEATHER
0xF0C9645A…
SET_RAIN_AMOUNT
WEATHER
0xB788D24A…
SET_WEATHER
WEATHER
0x456D7F38…
SET_WEATHER_COMPLEX
WEATHER
0xC157CA40…
SET_WEATHER_TYPE_GOOD
WEATHER
0xC4C59CA4…
SET_WEATHER_TYPE_RAINY
WEATHER
0xA915DC46…
SET_WIND
WEATHER
0xC6294698…
TRIGGER_CLOUD_LIGHTNING_SEQUENCE
WEATHER
0x858FD48D…
TRIGGER_LIGHTNING_SEQUENCE
WEATHER
0x9B390724…
_STOP_ALL_FIRES_OLD
WORLD
0x8011737F…
CLEAR_AREA_OF_BREAKABLE_TREES
WORLD
0x002B0698…
CLEAR_AREA_OF_GRASS
WORLD
0x9AA8A1B1…
CLEAR_AREA_OF_TREE_TYPE
WORLD
0x9A93E7CA…
COUNT_FLAMES_IN_SPHERE
WORLD
0xDEE6523D…
COUNT_FLAMES_IN_VOLUME
WORLD
0x3DD3E1EB…
CREATE_FIRE_IN_VOLUME
WORLD
0xD4799325…
CREATE_FIRE_ON_OBJECT
WORLD
0xC587FA2B…
CREATE_FIRE_PROPERTY
WORLD
0x5402321A…
DISABLE_CHILD_SECTOR
WORLD
0x9E1AE585…
DISABLE_WORLD_SECTOR
WORLD
0xB511D087…
ENABLE_CHILD_SECTOR
WORLD
0x7ECE15BE…
ENABLE_WORLD_SECTOR
WORLD
0xAD5613FD…
FIRE_ARE_ANY_FLAMES_IN_VOLUME
WORLD
0x28DAED2A…
FIRE_CREATE_HANDLE
WORLD
0xBBAE9CBD…
FIRE_CREATE_IN_VOLUME
WORLD
0xB65ADFAC…
FIRE_CREATE_ON_ACTOR
WORLD
0x9679CF84…
WEAPON
INIT_NATIVE_WEAPONENUM_BOW
WEAPON::INIT_NATIVE_WEAPONENUM_BOW(int weaponEnum, const char* weaponName, float statValue)
0x2AD5D078 📋
📝 Parameters
3
int
weaponEnum
(integer)
const char*
weaponName
(string)
float
statValue
(float)
↩️ Return Value
void
— Void (no return)
ℹ️ Metadata
Build:
N/A
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
WEAPON::INIT_NATIVE_WEAPONENUM_BOW(int weaponEnum, const char* weaponName, float statValue)